Results -9 to 0 of 161

Threaded View

  1. #11
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,943
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rinhi View Post
    question: why is the hypothetical irritated tank playing a multiplayer game where things can go bad if they're upset already?
    why are you absolving them from any blame by putting it firmly on a dps who may or may not have accidentally pulled another group of mobs - and when it wasn't an accident - pulled said mobs knowing the group can easily handle it? why is the person that is actively griefing the other 3 players and the run not to blame?
    if the group can't handle it, sure, kick the dps who pulls, but anything else is ego wankery because "they're doing my job waaaah"
    Because angry people have been playing games for a the entire history of online multiplayer games. But this is a poor question regardless of the fact it ignores that reality because it can be applied to the DPS making it. See:


    why is the hypothetical irritated DPS playing a multiplayer game where things can go bad if they're upset already?
    why are you absolving them from any blame by putting it firmly on a Tank who may or may not pull multiple groups of mobs - and when he didn't pull wall to wall - pulled said quantity because he was unsure the group or he would be able to easily handle it? why is the person that is actively griefing the other 3 players and the run not to blame? (The DPS)
    if the group can't convince the tank to go fast, sure, kick the Tank who refuses to compromise, but anything else is ego wankery because "I want this dungeon to go faster waaaah"

    Like, there's just no reason not to communicate and work together in coop multiplayer game. None, whatsoever. This whole everyone has to do it like I say it oughta be just isn't helpful for a PvE MMO.
    (4)
    Last edited by Ath192; 08-08-2021 at 05:22 AM.