


This is a thread about tanks who shit their pants and grief when they aren't the ones landing the first GCD on a pack of mobs why are you trying to make it about the DPS.Because angry people have been playing games for a the entire history of online multiplayer games. But this is a poor question regardless of the fact it ignores that reality because it can be applied to the DPS making it. See:
why is the hypothetical irritated DPS playing a multiplayer game where things can go bad if they're upset already?
why are you absolving them from any blame by putting it firmly on a Tank who may or may not pull multiple groups of mobs - and when he didn't pull wall to wall - pulled said quantity because he was unsure the group or he would be able to easily handle it? why is the person that is actively griefing the other 3 players and the run not to blame? (The DPS)
if the group can't convince the tank to go fast, sure, kick the Tank who refuses to compromise, but anything else is ego wankery because "I want this dungeon to go faster waaaah"
Like, there's just no reason not to communicate and work together in coop multiplayer game. None, whatsoever. This whole everyone has to do it like I say it oughta be just isn't helpful for a PvE MMO.
im baby



Huh? Lol… did you read the original post? This is a thread about someone looking for advice on situations when this sort of things happen. And I’m glad cooler minds prevailed because according to his edit he has decided not to grief needlessly.
But your response highlights the fundamental issue of DPS who think like this. You tried to make the thread about yourself and your narrative. So don’t wonder why tanks let you die when you don’t think about anything other than what you want.
But for the record I think the tanks should also communicate when dps are doing something that they don’t like and see if the can reach a middle ground. Otherwise they are just displaying the same passive aggressive behavior by letting them die that DPS are displaying when they pull ahead without saying anything.
This is a team based game, perhaps the solution is to work and talk as a team.



Dude you're the one who brought up the "salty DPS" thing out of nowhere. YOU read the OP. There is nothing about malicious DPS, only malicious and bad tanks. I'm certainly not the one trying to make it about my narrative, keep projecting.
Also since I'm usually the healer in dungeons, I'd like to just see the tank try to let me die would such a situation arise.
im baby



No, hardly out of nowhere, salty DPS players are widely found in game and we can also find examples in this forum post like on page 5 where this user posted this:Dude you're the one who brought up the "salty DPS" thing out of nowhere. YOU read the OP. There is nothing about malicious DPS, only malicious and bad tanks. I'm certainly not the one trying to make it about my narrative, keep projecting.
Also since I'm usually the healer in dungeons, I'd like to just see the tank try to let me die would such a situation arise.
On the positive side he wont flame/curse so he's not the worst but its clear its his way or the highway, and that's detrimental to a team based MMO. They should talk and reach a compromise, or he should play a game where he doesn't have to deal with others.If Tanks are 80 and not new i'm not doing a 1 group per pull run.
Honestly its so boring and at 80 that Tank should grow some b****...
I will pull or vote kick, and if the group defends that kind of lame Tanking I leave myself.
I've never gotten a GM talk or a warning.
If you don't flame/curse and just speak your opinion its fine.
Last edited by Ath192; 08-08-2021 at 06:56 AM.
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