
Originally Posted by
Darkillumina
Dark Ages they say. I say before the MMO catered to the lowest common denominator.
Again, nobody here is saying make FFXI part II. What don't some of you understand about that? Instead we are saying "take some of the many many things that FFXI did right and implement them into this game without the negatives." Look, I could write a thesis on the problems with launch FFXI but it did so many things well that it is simply a fallacy to ignore them.
Marketing to casuals is a lost cause. They won't come over to this game en mass and most of them are happy with WoW, TOR, DCUO or whatever. Add that to the poor reputation this game garnered out of the gate and you are marketing toward the wrong group. There is however, a market for a more difficult experience which no modern MMO currently offers.
Let's take a current example. I was looking at The Old Republic's forum recently and saw people discussing end-game. END GAME less than 2 months after launch. At that point in FFXI, most of us were still trying to figure things out. We had to communicate with each other, cooperate with each other and learn from each other. We didn't get blasted to the end just so we could grind for gear. Instead, we were all part of a greater whole undertaking a journey, we died together and succeeded together. This built a fantastic community that I recall fondly to this day. I never once ran into a dbag playing FFXI during the first 2 years.
I'm of the school that if you don't want to put time into a MMO or commit to it, you shouldn't be on par with everyone else just so you can feel special. A MMO by definition should be massive, not designed to hit max level in a month. This is coming from a low time-investment player, even when FFXI was around at launch. I knew I wasn't going to get to 75 as fast as some of the other players but I enjoyed the difficulty the game presented. I'm sure if you look at the population numbers from FFXI to about 2007 you will see a steady progression and little drop off when compared to current MMO's which people get bored of relatively quickly. FFXI had longevity due to the difficulty curve. Some of it was fake difficulty yes, but some of it was just brilliantly designed game-play.
Back on topic: Remember the first trek to Jeuno? That was absolutely terrifying. Uncharted lands, high level mobs that could easily kill you and a sense of adventure. I felt tremendously elated when I got to Jeuno for the first time.