Quote Originally Posted by SirOleas View Post
There needs to be some kind of other risk involved with failing to consider your situation before acting AKA: Dieing.
Is the time you wasted fighting only to fail, and then running / teleporting back to the spot and waiting on your weakened not penalty for you? I consider MY time to be worth something, so needless to say I find that when I screw up a fight and potentially have to take several minutes to just get back that's punishment enough. I do not need to go re-farm some exp buffer for an hour or 2 like in XI. That was garbage and if you want that back I just don't even... what is the deal with people wanting games to punish them for failure?

Just make it hard, don't make it kick you in the balls AFTER it already beat you up.