Quote Originally Posted by Ath192 View Post
Did you actually read the Original post on this thread? Especially 1 and 3?

And that's correct, my suggestions are to appease the people who do not enjoy combat, and that way, once they are taken care of with their own priorities, the dev team will be free to implement challenging combat scenarios/raids/dungeons, that do not yield different rewards but are there for people who enjoy being challenged.

What is annoying to you may be awesome design to someone else. So it is important to recognize that your own taste doesn't determine whether something is actually annoying or not. And quite frankly more things to explore in dungeons wouldn't be deemed annoying by most people I would wager, especially if it can be ignored or skipped by the uninterested folks.
OK, let me rephrase that. It would have the most impact in savage, where it would also be more annoying.

I started raiding during coil, and coil is still my favorite raid series. No other raid has measured up to it for me. The trash pulls and exploration bits aren't what made coil great. They really only added to the atmosphere, which they have used solo instances and secondary areas for now.

And your right, my taste doesn't determine the games direction. The overall taste does. And you know what everyone did? They invented ways to skip trash in raids. Sac pulls, completely ignoring them all together in t10, etc.


Savage and ultimate exist for those who want a challenge, as does solo potd and hoh