Quote Originally Posted by Valkyrie_Lenneth View Post
Uhh, this doesn't effect regular dungeons at all. This is about savage. And none of this adds difficulty. One just increases enemy hp, and the others just add annoyances.
Did you actually read the Original post on this thread? Especially 1 and 3?

And that's correct, my suggestions are to appease the people who do not enjoy combat, and that way, once they are taken care of with their own priorities, the dev team will be free to implement challenging combat scenarios/raids/dungeons, that do not yield different rewards but are there for people who enjoy being challenged.

What is annoying to you may be awesome design to someone else. So it is important to recognize that your own taste doesn't determine whether something is actually annoying or not. And quite frankly more things to explore in dungeons wouldn't be deemed annoying by most people I would wager, especially if it can be ignored or skipped by the uninterested folks.