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  1. #1
    Player
    Ath192's Avatar
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    Jul 2019
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    1,809
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Uhh, this doesn't effect regular dungeons at all. This is about savage. And none of this adds difficulty. One just increases enemy hp, and the others just add annoyances.
    Did you actually read the Original post on this thread? Especially 1 and 3?

    And that's correct, my suggestions are to appease the people who do not enjoy combat, and that way, once they are taken care of with their own priorities, the dev team will be free to implement challenging combat scenarios/raids/dungeons, that do not yield different rewards but are there for people who enjoy being challenged.

    What is annoying to you may be awesome design to someone else. So it is important to recognize that your own taste doesn't determine whether something is actually annoying or not. And quite frankly more things to explore in dungeons wouldn't be deemed annoying by most people I would wager, especially if it can be ignored or skipped by the uninterested folks.
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  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    Did you actually read the Original post on this thread? Especially 1 and 3?

    And that's correct, my suggestions are to appease the people who do not enjoy combat, and that way, once they are taken care of with their own priorities, the dev team will be free to implement challenging combat scenarios/raids/dungeons, that do not yield different rewards but are there for people who enjoy being challenged.

    What is annoying to you may be awesome design to someone else. So it is important to recognize that your own taste doesn't determine whether something is actually annoying or not. And quite frankly more things to explore in dungeons wouldn't be deemed annoying by most people I would wager, especially if it can be ignored or skipped by the uninterested folks.
    OK, let me rephrase that. It would have the most impact in savage, where it would also be more annoying.

    I started raiding during coil, and coil is still my favorite raid series. No other raid has measured up to it for me. The trash pulls and exploration bits aren't what made coil great. They really only added to the atmosphere, which they have used solo instances and secondary areas for now.

    And your right, my taste doesn't determine the games direction. The overall taste does. And you know what everyone did? They invented ways to skip trash in raids. Sac pulls, completely ignoring them all together in t10, etc.


    Savage and ultimate exist for those who want a challenge, as does solo potd and hoh
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  3. #3
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,809
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    OK, let me rephrase that. It would have the most impact in savage, where it would also be more annoying.

    I started raiding during coil, and coil is still my favorite raid series. No other raid has measured up to it for me. The trash pulls and exploration bits aren't what made coil great. They really only added to the atmosphere, which they have used solo instances and secondary areas for now.

    And your right, my taste doesn't determine the games direction. The overall taste does. And you know what everyone did? They invented ways to skip trash in raids. Sac pulls, completely ignoring them all together in t10, etc.


    Savage and ultimate exist for those who want a challenge, as does solo potd and hoh
    Atmosphere is huge, and you know, if it was your favorite raid series maybe they were on to something, trash pulls included, because they were weaving in a story with atmosphere and all instead of just thinking about boss fight after boss fight. The evidence, by your own words, points to the fact that your favorite raid series included elements of exploration, whereas, the other raid series did not. I can also tell you they probably went about designing coils in a different way because of said dungeon elements to it, leading to better content. ITs okay for people to sac pulls, and ignore them all together once they are on farm mode, but the first time they went in there I can probably tell you they didn't do that and they went in with a sense of awe.

    Savage is kind of easy, Ultimate is about right. But they are no scapegoats to make the rest of the game a joke. So likewise, they can introduce more challenging content for those that enjoy it, while probably also creating easier modes for those that don't want to bother, seems like a win-win to me, and since rewards wouldn't change, I see no point in your argument that only seeks to limit what devs do instead of encourage more diversity.

    Plenty of these posts come up almost on a weekly basis, so a good chunk of the playerbase is dissatisfied, and noone here is suggesting getting rid of casual content so I don't know what your beef is against people who want challenge outside of a few select raids.
    (1)