Pretty much this.You need to do more than just spam holy on the first 3 casts. You have a 4 second, 2 second and then a 1 second stun for the first 3 Holy cast. Be sure to weave in OCGDs and GCD while the entire pack is stunned. After the first 3 you should have things in order that can freely cast Holy.
Asylum is your red light for any good tank. If they see you put down Asylum in front of them they should stop there. You need to be right up the tanks butt when they are doing large pulls as well. If you are 2-4 seconds behind the tank then you are at least 1 GCDs + 2 OFCDs behind on the pull.
First holy should have a Regen (Divine Benison weaved) on the tank in the stun GCD to stabilize them, followed by 2 more Holies. Then if Cure 2 spam is needed, so be it, you provided 7 seconds of immunity.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I have done a lot of tanking up to savage content, with plenty of dungeon runs, and I will happily say it is the tank's issue easily over 95% of the time. The job of the tank is to be the leader and team-player, working to the strengths and weaknesses of the particular healer they are with at the time.
The tank has full control of the pace of damage incoming on himself during dungeon runs, dictated by number of enemies pulled and cooldowns available... as well as paying careful attention to the gear, healing output and general level of ability of the healer. The very first thing I do as a tank in a dungeon is check to see how well the healer responds to damage on the first pack. If they seem a little undergeared or a bit slow to respond to the damage incoming, I know not to make door pulls.
Many MANY tanks in dungeon runs do not understand the concept of damage smoothing, and will mindlessly stack several cooldowns at once and take no damage for several seconds... then almost immediately die to raw unmitigated damage. Many tanks do not realize that it is absurd to use all cooldowns on the first door pull, then none on the second and expect to live.
Furthermore, if you're running OOM as a healer it is most likely because the packs are not dying fast enough and you're required to cast an excessive amount of holies. This can also be a DPS problem if your DPS are not putting out enough damage to clear large packs before you and the tank's cooldowns run dry. Sure you can cast holy, but even with WHM damage you can only contribute around a maximum of 30% of the damage dealt in a competent party.
Otherwise, on large pulls you do need to start hard healing when your chain of holy stuns runs out, generally speaking. You can holy a few times and obviously the tank will not take any significant damage during that time due to the stuns. After that, you will almost always need to start hardcast healing on very large pulls, unless the tank is (wrongly) stacking multiple cooldowns at the same time.
Between Shroud of Saints 60s CD (Should be popped at 80-85% mana), Assize's 45s CD and Thin Air's 120s CD there's very little reason for WHM to ever go OOM.Furthermore, if you're running OOM as a healer it is most likely because the packs are not dying fast enough and you're required to cast an excessive amount of holies. This can also be a DPS problem if your DPS are not putting out enough damage to clear large packs before you and the tank's cooldowns run dry. Sure you can cast holy, but even with WHM damage you can only contribute around a maximum of 30% of the damage dealt in a competent party.
Pressence of Mind + Thin Air + Holy Spam melts trash packs and I've been then top dps in numerous dungeons because of it.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I'm also curious about the tank's gear level and use of CDs, and also if he was interrupting the frogs in those first few packs. Dohn Megh can be punishing in damage output sometimes, even with an overgeared tank, but a competent team of DPS and tank shouldn't have to rely on you spamming holy to make it through a wall to wall pull. Hell, I've run it as a tank in trusts with wall to wall pulls, and the damage and healing output of the trust NPCs can REALLY suck sometimes, but careful use of tanking cooldowns can really make the difference.
My take is he just didn't know what he was doing (especially if he, as a tank, doesn't know that holy builds stun resistance?), and was trying to pass the blame off to you.
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