I think in 2016 or so around here I made a reply to one of these threads and said the regen on tank before pull could sometimes be an accident by the healer from the previous mob dying quicker than they realized. Or nowadays sometimes the tank is taking too much damage from the pull, or even Tetra/Excog that can lightly rip because the tank won't soften the blow on the way to a wall. DPS and healers are also going to smack these wall-to-walls pulls with aoes while running to and some will rip. The easiest answer is to hit those light CDs like parries, or even Arms Length to slow them.
While you could click off regen from your own buff bar if you have an issue with it, however with no more TP in the game and every tank having an easy aoe combo, the argument is even more moot now. Even then smart DPS and healers will just run to tank to get it all together since you should be hitting the AoE combos anyway. If you lose your ego over a light turning green, well that's a personal problem.
So, why is putting regen up before pack has been AOEd at least once by a tank a thing? The tank hasn't taken damage up to this point. Regen doesn't get rollover minutes and any overheal doesn't turn into a shield.
What is the goal of prepull regen or regen prior to first tank AOE? Is it peace of mind? Is that piece of mind ok with the risk of a chance for the mobs that have not been AOEd by the tank (those mobs do not have the modified agro from tank stance affecting them, since it is link agro) to agro you instead? I am honestly curious, I am not trying to be a jerk or anything.
My take is:
- The tank should be sprinting before the first pack, establish that hate on all mobs in one AOE, and maybe using a defensive oGCD (like Arm's Length, the game's sexiest defensive cooldown) and use distance to prevent damage.
- Healers should be keeping up with sprint and start applying dots to the pack.
- If healers feel like they have to regen, do it after the AOE and when everyone is moving. Or better yet, use something like Divine Benison, which generates less agro and is an oGCD. Meaning WHMs can DB the tank and Dia mob without having to deal with global cooldown for one Dia.
This is not a back-seat driver take either. This is what I do when I play WHM and I have no problem keeping even the derpiest of tanks alive.
So yeah, the idea of prepulling or pre-tank AOE regen baffles me.
Last edited by Xtrasweettea; 08-03-2021 at 02:53 AM. Reason: spelling
Tanks and healers that keep dying from not moving out of the attacks area and not following mechanic's. Tanks that don't know how to use there cool downs and keep dying. Today in had to raise the tank 2 times and the healer 3 times on same boss.
The tank will take damage while they pull.So, why is putting regen up before pack has been AOEd at least once by a tank a thing? The tank hasn't taken damage up to this point. Regen doesn't get rollover minutes and any overheal doesn't turn into a shield.
What is the goal of prepull regen or regen prior to first tank AOE? Is it peace of mind? Is that piece of mind ok with the risk of a chance for the mobs that have not been AOEd by the tank (those mobs do not have the modified agro from tank stance affecting them, since it is link agro) to agro you instead? I am honestly curious, I am not trying to be a jerk or anything.
My take is:
- The tank should be sprinting before the first pack, establish that hate on all mobs in one AOE, and maybe using a defensive oGCD (like Arm's Length, the game's sexiest defensive cooldown) and use distance to prevent damage.
- Healers should be keeping up with sprint and start applying dots to the pack.
- If healers feel like they have to regen, do it after the AOE and when everyone is moving. Or better yet, use something like Divine Benison, which generates less agro and is an oGCD. Meaning WHMs can DB the tank and Dia mob without having to deal with global cooldown for one Dia.
This is not a back-seat driver take either. This is what I do when I play WHM and I have no problem keeping even the derpiest of tanks alive.
So yeah, the idea of prepulling or pre-tank AOE regen baffles me.
The moment the mobs are in range of getting a DoT, doing damage is more important than healing and the healing tool to prioritize when that happens will be Benediction.
So regen is applied so the tank can get passively healed while the healer is DPSing.
Regen also lasts for quite some time and is the best single target GCD heal WHM has afaik, timed correctly, even with a tick or two of overhealing, it's still going to provide more healing to the tank than benison or even a lily can.
im baby
So, the point of pre-pull/pre-tank AOE regen is to try to make the fullest use of the HoT for the initial damage the tank will receive. This is with the acceptance of the overhealing and the risk of the tank possibly not being able to AOE in time to establish hate with the mobs who only have link agro and not the modified agro from the tank stance.The tank will take damage while they pull.
The moment the mobs are in range of getting a DoT, doing damage is more important than healing and the healing tool to prioritize when that happens will be Benediction.
So regen is applied so the tank can get passively healed while the healer is DPSing.
Regen also lasts for quite some time and is the best single target GCD heal WHM has afaik, timed correctly, even with a tick or two of overhealing, it's still going to provide more healing to the tank than benison or even a lily can.
Am I understanding your point correctly? I do not want to make assumptions.
Last edited by Xtrasweettea; 08-03-2021 at 04:07 AM. Reason: spelling
Yeah, in pre-pull overhealing is fine because the GCD spent on casting the heal couldn't have been spent on DPSing anyways, so as long as it heals about anything, it's not a waste. It's very unlikely for a tank to not have his health nibbled at during a pull, even with benison, if regen gives even just a bit of health back, then it wasn't a poor choice to cast it. If the healer gets some aggro for a bit, it's fine, by the end of the pull they're expected to be standing in middle of the mobs close to the tank for their AoE (or CU for AST) so the tank doesn't need to go out of his way to get aggro back anyways.So, the point of pre-pull/pre-tank AOE regen is to try to make the fullest use of the HoT for the initial damage the tank will receive. This is with the acceptance of the overhealing and the risk of the tank possibly not being able to AOE in time to establish hate with the mobs who only have link agro and not the modified agro from the tank stance.
Am I understanding your point correctly? I do not want to make assumptions.
Personally I definitely see a difference in the tank's health when the pull stops between a pre-pull regen and none, and the former is a lot more comfy.
im baby
Oh and another thing, people with off color glamours that use "uwu" speak.
Biggest pet peeve is healers putting regen on the tank and will not run with the tank or bring the adds to the tank.
It's not a huge deal, but one bad thing about Regen during a pull is that it makes it more difficult to grab everything while pulling.Yeah, in pre-pull overhealing is fine because the GCD spent on casting the heal couldn't have been spent on DPSing anyways, so as long as it heals about anything, it's not a waste. It's very unlikely for a tank to not have his health nibbled at during a pull, even with benison, if regen gives even just a bit of health back, then it wasn't a poor choice to cast it. If the healer gets some aggro for a bit, it's fine, by the end of the pull they're expected to be standing in middle of the mobs close to the tank for their AoE (or CU for AST) so the tank doesn't need to go out of his way to get aggro back anyways.
Personally I definitely see a difference in the tank's health when the pull stops between a pre-pull regen and none, and the former is a lot more comfy.
Once I get close to a group of enemies I get proximity aggro, which means they all converge on me in an organized fashion to eat the AoE. If I have regen on, however, nothing converges on me, instead once I'm in proximity everything runs past me. This means spread out enemies don't gather towards me; a close by enemy will have run past me by the time a far away enemy is in range; etc.
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