

It isn’t necessarily let the tank set the pace, but I’ve always been a stickler for let the tank handle what they can handle. Especially if they are newer to the role. Don’t pull more and drag it back to them if they don’t feel like they can handle that much.
If they're taking 10 minutes longer, then the DPS weren't good to begin with. DPS should theoretically be HIGHER on single pulls due to the healer not having to heal as much and being able to contribute more. The amount of time difference between single pulls and wall to wall pulling should be much lower than that. Take 3 friends, all of you on your best classes, and run Pagl'than twice, the first time single pulling, the second time wall to wall. Then tell us the time difference between the runs.
Last edited by RyuDragnier; 08-03-2021 at 12:17 AM.
Or it's just one of those mobs that appeared much later than the rest despite becoming 'engaged' at the same time (and thus receiving threat from buffs applied to the tank despite not being within reach of the tank).
This happens pretty often in Paglathan or w/e it's called, but that's actually kind of convenient when on AST, at least, as I can deposit the ranged mob in the AoE group even while AoEing, myself. On WHM, it does make me miss the old Fluid Aura, though.
Sorry, I must have missed the myth of the healer intentionally single-target focusing a mob just so he could lead it elsewhere. Let's be clear, though -- a "peel" requires only eclipsed threat (metric or real) such as swaps an enemy off its previous target, be that in PvE or PvP.
But, hey, I'm sure it's a sign of luck if you're seeing these threat-thief healers frequently. Might want to consider gambling.
Last edited by Shurrikhan; 08-03-2021 at 12:31 AM.
If you’re synced then better believe you’re getting all the mobs pulled to you as a tank. How else are you to learn how they’re meant to be played by “taking it easy”? You can have get a premade if that’s how you want to learn 7 year old content.
A healer missing a GCD or two doesn't have as much impact as two dps hitting 3 mobs as opposed to 6+.If they're taking 10 minutes longer, then the DPS weren't good to begin with. DPS should theoretically be HIGHER on single pulls due to the healer not having to heal as much and being able to contribute more. The amount of time difference between single pulls and wall to wall pulling should be much lower than that. Take 3 friends, all of you on your best classes, and run Pagl'than twice, the first time single pulling, the second time wall to wall. Then tell us the time difference between them then.
Barring a few exceptions in ShB leveling dungeons, healers have pretty high downtime either way. And in 80s/ experts you don't need to GCD heal regardless of pull size.
I said peeled not unintentionally grabbed…. Words are hard I guessOr it's just one of those mobs that appeared much later than the rest despite becoming 'engaged' at the same time (and thus receiving threat from buffs applied to the tank despite not being within reach of the tank).
This happens pretty often in Paglathan or w/e it's called, but that's actually kind of convenient when on AST, at least, as I can deposit the ranged mob in the AoE group even while AoEing, myself. On WHM, it does make me miss the old Fluid Aura, though.


I’m talking about people who are literally starting out or at least are newer to the tanking role, not people who’ve done it who are just lazy tanking. I’m not gonna stress out someone new by piling more enemies onto them.
...Take a step back and think about this.If they're taking 10 minutes longer, then the DPS weren't good to begin with. DPS should theoretically be HIGHER on single pulls due to the healer not having to heal as much and being able to contribute more. The amount of time difference between single pulls and wall to wall pulling should be much lower than that.
AoEs deal damage per target struck. When there are more targets struck, they deal more damage. I.e., if you pull twice or thrice as many mobs, you deal twice or thrice as much damage with your AoEs. Yes, technically, a triple-pull might require a GCD of healing in the fight itself, especially if the DPS aren't great, but that's not about to compensate for dealing only half to a third as much damage per GCD during one's offensive GCDs, which are still the vast majority of casts.
To put it another way, from the point at which AoEs are worth using, you are literally dealing the same damage per target, and spending the same amount of time dealing said damage, regardless of the number of mobs you pull. If the highest HP among them takes a minute to burn down with AoEs, then they're still going to take a minute to burn down with AoEs. You can spend a minute and kill all of them, or you can spend a minute to kill just three, and another minute to kill three more, so on and so forth. It's a simple matter of "Do I want to apply my resource expenditure to all I can safely apply to, or do I want to for whatever reason apply that expense to only a small portion of its possible recipients?" There is no remaining point at which a full pull in an Expert Roulette is even particularly taxing in terms of healer GCDs, let alone dangerous.
How so?
Standing around doing full AoE combos before you move to the next group is a waste of sprint time and involves taking unnecessary hits. Best way to pull is to never stop moving and just drive by AoE as many of them as you can hit. Any you didn't hit will still follow, unless someone peels them off of you and doesn't bother bringing them to you.
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