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  1. #1
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ZedxKayn View Post
    The tank will take damage while they pull.
    The moment the mobs are in range of getting a DoT, doing damage is more important than healing and the healing tool to prioritize when that happens will be Benediction.
    So regen is applied so the tank can get passively healed while the healer is DPSing.
    Regen also lasts for quite some time and is the best single target GCD heal WHM has afaik, timed correctly, even with a tick or two of overhealing, it's still going to provide more healing to the tank than benison or even a lily can.
    So, the point of pre-pull/pre-tank AOE regen is to try to make the fullest use of the HoT for the initial damage the tank will receive. This is with the acceptance of the overhealing and the risk of the tank possibly not being able to AOE in time to establish hate with the mobs who only have link agro and not the modified agro from the tank stance.

    Am I understanding your point correctly? I do not want to make assumptions.
    (0)
    Last edited by Xtrasweettea; 08-03-2021 at 04:07 AM. Reason: spelling

  2. #2
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Xtrasweettea View Post
    So, the point of pre-pull/pre-tank AOE regen is to try to make the fullest use of the HoT for the initial damage the tank will receive. This is with the acceptance of the overhealing and the risk of the tank possibly not being able to AOE in time to establish hate with the mobs who only have link agro and not the modified agro from the tank stance.

    Am I understanding your point correctly? I do not want to make assumptions.
    Yeah, in pre-pull overhealing is fine because the GCD spent on casting the heal couldn't have been spent on DPSing anyways, so as long as it heals about anything, it's not a waste. It's very unlikely for a tank to not have his health nibbled at during a pull, even with benison, if regen gives even just a bit of health back, then it wasn't a poor choice to cast it. If the healer gets some aggro for a bit, it's fine, by the end of the pull they're expected to be standing in middle of the mobs close to the tank for their AoE (or CU for AST) so the tank doesn't need to go out of his way to get aggro back anyways.

    Personally I definitely see a difference in the tank's health when the pull stops between a pre-pull regen and none, and the former is a lot more comfy.
    (1)
    im baby

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ZedxKayn View Post
    Yeah, in pre-pull overhealing is fine because the GCD spent on casting the heal couldn't have been spent on DPSing anyways, so as long as it heals about anything, it's not a waste. It's very unlikely for a tank to not have his health nibbled at during a pull, even with benison, if regen gives even just a bit of health back, then it wasn't a poor choice to cast it. If the healer gets some aggro for a bit, it's fine, by the end of the pull they're expected to be standing in middle of the mobs close to the tank for their AoE (or CU for AST) so the tank doesn't need to go out of his way to get aggro back anyways.

    Personally I definitely see a difference in the tank's health when the pull stops between a pre-pull regen and none, and the former is a lot more comfy.
    It's not a huge deal, but one bad thing about Regen during a pull is that it makes it more difficult to grab everything while pulling.

    Once I get close to a group of enemies I get proximity aggro, which means they all converge on me in an organized fashion to eat the AoE. If I have regen on, however, nothing converges on me, instead once I'm in proximity everything runs past me. This means spread out enemies don't gather towards me; a close by enemy will have run past me by the time a far away enemy is in range; etc.
    (1)

  4. #4
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Goji1639 View Post
    It's not a huge deal, but one bad thing about Regen during a pull is that it makes it more difficult to grab everything while pulling.

    Once I get close to a group of enemies I get proximity aggro, which means they all converge on me in an organized fashion to eat the AoE. If I have regen on, however, nothing converges on me, instead once I'm in proximity everything runs past me. This means spread out enemies don't gather towards me; a close by enemy will have run past me by the time a far away enemy is in range; etc.
    In such cases it's possible to just time the AoE to hit while they're running past you, assuming you're still somewhat ahead of the healer. They're still grouped, they're just heading behind you rather than directly to you.
    (0)
    im baby

  5. #5
    Player Goji1639's Avatar
    Join Date
    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ZedxKayn View Post
    In such cases it's possible to just time the AoE to hit while they're running past you, assuming you're still somewhat ahead of the healer. They're still grouped, they're just heading behind you rather than directly to you.
    They don't all run past you at the same time, though; especially if you're also running forward. The closest enemies will already be too far behind you by the time the far away enemies are in range. That's why it's helpful when enemies are always running to you, instead of away from you during a pull.
    (0)

  6. #6
    Player
    ZedxKayn's Avatar
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    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Goji1639 View Post
    They don't all run past you at the same time, though; especially if you're also running forward. The closest enemies will already be too far behind you by the time the far away enemies are in range. That's why it's helpful when enemies are always running to you, instead of away from you during a pull.
    I don't see how that's a big problem tbh. Tanks have voke and ranged attacks. And if they can't grab aggro of everything during the pull, it's just alright, they can do se when the healer brings the mob to them.

    For GNB/PLD/DRK, it's pretty hard to have too many stragglers when you engage with a gapclose and an AoE (and add an AoE oGCD if feel like it) because the mobs are usually all in range for the AoE, and pick the potential stragglers with a single target oGCD while they run by or a ranged GCD. WAR is a bit more of a pita but ultimately, as long as by the end of the pull, all the mobs are grouped neatly, getting aggro should be a non-issue.
    (1)
    im baby

  7. #7
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ZedxKayn View Post
    I don't see how that's a big problem tbh. Tanks have voke and ranged attacks. And if they can't grab aggro of everything during the pull, it's just alright, they can do se when the healer brings the mob to them.

    For GNB/PLD/DRK, it's pretty hard to have too many stragglers when you engage with a gapclose and an AoE (and add an AoE oGCD if feel like it) because the mobs are usually all in range for the AoE, and pick the potential stragglers with a single target oGCD while they run by or a ranged GCD. WAR is a bit more of a pita but ultimately, as long as by the end of the pull, all the mobs are grouped neatly, getting aggro should be a non-issue.
    Like I said, it's not a huge deal as long as the healer doesn't panic when he gets aggro and knows to just keep running with the tank. A lot of healers who pregen also seem to be the types who think the tank losing any aggro means the tank is going to ABORT PULL and double back to save them, so they just sit there waiting.

    End of the day there isn't really much benefit to pregen, especially if it's done before the tanks actually pulled anything. It just makes pulls more chaotic; especially, like you said, for Warriors who don't have any OCDs to use when a really spread out group of enemies just runs past him instead of gathering towards him.
    (0)

  8. #8
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Goji1639 View Post
    It's not a huge deal, but one bad thing about Regen during a pull is that it makes it more difficult to grab everything while pulling.

    Once I get close to a group of enemies I get proximity aggro, which means they all converge on me in an organized fashion to eat the AoE. If I have regen on, however, nothing converges on me, instead once I'm in proximity everything runs past me. This means spread out enemies don't gather towards me; a close by enemy will have run past me by the time a far away enemy is in range; etc.
    Not really? If the healer is good, they are going to be near you at all times and therefore make it easier for you to use your AoE combo and even if you miss a few, the healer isn't going to die in 2 seconds because they have the resources to keep themselves alive even while moving.
    (6)

  9. #9
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nestama View Post
    Not really? If the healer is good, they are going to be near you at all times and therefore make it easier for you to use your AoE combo and even if you miss a few, the healer isn't going to die in 2 seconds because they have the resources to keep themselves alive even while moving.
    Usually the healer isn't near me at all, and can barely keep up during pulls, and I'm not even sprinting. I actually have to stop and wait a lot of the time. I can pick up the adds in most cases, by pre-aoeing when they start running past, but it is still a minor annoyance.
    (1)
    WHM | RDM | DNC

  10. #10
    Player
    Gabadabs's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    56
    Character
    Gabu Rinda
    World
    Lamia
    Main Class
    Scholar Lv 80
    Quote Originally Posted by SturmChurro View Post
    Usually the healer isn't near me at all, and can barely keep up during pulls, and I'm not even sprinting. I actually have to stop and wait a lot of the time. I can pick up the adds in most cases, by pre-aoeing when they start running past, but it is still a minor annoyance.
    As a Scholar player - yeah, because pretty much all of my abilities have a cast time. My main healing spell, aldoquium, takes 2 seconds on initial cast, and 2.5 on a re-cast. If I have to keep multiple of you alive while you're kiting, taking a lot of damage, there's NO WAY that I can keep up with you running without stopping.
    This exact predicament in reverse is my personal pet peeve - when my tank refuses to wait for me and I can't keep up/ keep them alive because I don't have time to cast my spells.
    (1)
    0w0 what are you doing here?

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