Oh, I'm aware, even if it certainly has been a while. I've watched a friend play at endgame quite a few times more recently, though I've only hit 77 on it myself before dropping XI. I don't outright dislike the concept or anything. It's... fine, I guess? I just hate when someone insists that another game must play like their game, or decries all preferences otherwise despite showing little effort to parse out why their game's/prefererd version would actually be superior to the other apart from a vague and sometimes contradictory fixation on theme.
Mostly off-topic, but a quick note:But yeah, I agree, DRK overall is about lifesteal for big damage. That's why people frowned when it was introduced as a tank. The Drains and things from FFXI version were all there to augment its life steals.
I'd have to argue that a tank is the role on which HP-sacrificing skills most make sense.
No, really, think about it. On any other role, there's virtually no cost, no interplay, in that sacrifice, outside of just occasionally being blocked out of it by an incoming raid AoE. It mostly just becomes rotational, whereby the WHM and AST maintain their HoTs on you, and maybe their numbers go down with further GCDs spent keeping you up while your numbers go up in turn and make you look strong and beefy despite your likely only being rDPS-neutral at best. If only one job can take on HP-sacrificing skills, in order to keep that mechanic unique and iconic, then it should be whichever role can see the most interplay. To spend it on a DPS or Healer would make a pretty pathetic showing of the concept.
Inversely, consider the tank, for whom sacrificed HP might amount, even, to gauge or MP or whatnot by which to afford even mitigation skills. With that, you still have the ability to use your own HP bar as a bank of potency by which to burstily finish off a dangerous enemy while the rest are stunned or out of range (and it'd actually be pertinent in its danger, unlike when on a DPS or Healer) or take further advantage of downtime, but you could also spend HP during damage lulls and spend the resource that HP afforded during damage spikes to smooth out damage intake. That... seems a near-perfect fit, role-wise.



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