Well, if he wasn't tanking he was griefing. Just because someone griefed you doesn't make it right to grief them back. Not sure how I feel about pulling for a tank without asking, though.
What the tank should have done was either just dealt with the bigger pulls, left the dungeon and taken the penalty, or initiated a vote kick on Caurcas and let the DPS decide if what Caurcas did was bad enough to deserve being kicked or not.
As a tank, it's a huge non-issue. If a healer/DPS pulls for me, I just do a single AoE rotation and boom. Everything is on me and there's no problem (even better if they used Arm's Length. That Slow is a nice mitigation). My only Job in dungeons is to hold hate and cycle through CD's. "You pull, you tank" is a toxic MPK playstyle and shame on anyone who chooses to play this way.
I also want to add that if a player has done one level 50/60/70/80 dungeon, then they've done every single dungeon in the game. They can say they're new, but that only applies to boss fights. Trash mobs are never new.
Last edited by Nestama; 08-01-2021 at 11:45 AM.
I meant I'm not sure if intentionally pulling more for a tank because they aren't pulling enough for someone is griefing or not.As a tank, it's a huge non-issue. If a healer/DPS pulls for me, I just do a single AoE rotation and boom. Everything is on me and there's no problem (even better if they used Arm's Length. That Slow is a nice mitigation). My only Job in dungeons is to hold hate and cycle through CD's. "You pull, you tank" is a toxic MPK playstyle and shame on anyone who chooses to play this way.
I also want to add that if a player has done one level 50/60/70/80 dungeon, then they've done every single dungeon in the game. They can say they're new, but that only applies to boss fights. Trash mobs are never new.
Responding to such a move by not taking is griefing no questions asked.
Unless it leads to a wipe (due to tank and/or healer genuinely being unable to keep up), I wouldn't see it as griefing.
And this right here is a toxic attitude that can be reported. Tanks DO NOT control the flow of the dungeon. The party overall does. DPS control how long you're in the dungeon (if they're good/fantastic, less time in dungeon. If they're bad/terrible... well, you know), tanks control the mobs around them and healers keep people alive (and DPS to assist in dungeon length). It's silly to say only the tank controls the flow.
Last edited by Nestama; 08-01-2021 at 01:55 PM.
The only reason why I say this is simple. If the tank isn't holding it, aggro is all over the place and the healer is struggling. Too much gets on the healer, the healer dies, and then the party dies. Like it or not the tank DOES control the flow. Though to be honest the healer does as well, a good healer can basically drag the party over the "Duty Complete" line kicking and screaming. I have a problem with people dragging more than I'm pulling or what the tank is pulling, especially considering if asked in advance, "Small or Big pulls?" If I get an answer of "Small" as a tank or I give that answer as a healer (usually because I'm lagging) and you're doing that, then I will show you no mercy, the answer was already given.And this right here is a toxic attitude that can be reported. Tanks DO NOT control the flow of the dungeon. The party overall does. DPS control how long you're in the dungeon (if they're good/fantastic, less time in dungeon. If they're bad/terrible... well, you know), tanks control the mobs around them and healers keep people alive (and DPS to assist in dungeon length). It's silly to say only the tank controls the flow.
Unless it leads to a wipe (due to tank and/or healer genuinely being unable to keep up), I wouldn't see it as griefing.
And this right here is a toxic attitude that can be reported. Tanks DO NOT control the flow of the dungeon. The party overall does. DPS control how long you're in the dungeon (if they're good/fantastic, less time in dungeon. If they're bad/terrible... well, you know), tanks control the mobs around them and healers keep people alive (and DPS to assist in dungeon length). It's silly to say only the tank controls the flow.
To your logic, neither does the DPS or Healer, COMMUNICATION is the important bit, not running into a mob then pulling them into a group without warning. The tank controls if he wants to aggro after someone is pulling who isn't supposed to. Sure, you can go right on ahead and aggro everything in sight...said tank doesn't have to keep taunt aura on. Lack of communication is the crux of what I'm talking about.
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