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  1. #1
    Player
    SavageCipher's Avatar
    Join Date
    Jan 2018
    Posts
    122
    Character
    Minerva Prime
    World
    Diabolos
    Main Class
    Paladin Lv 66

    Biggest pet peeves when it comes to dungeon runs?

    I'll start it off with (and this is pure protip for dps starting). Don't run ahead of the tank, even if you've done the dungeon plenty of times before...you will die, no one will heal you, and the tank is not going to follow you.

    I feel like this one has stood the test of time, in all my years healing and tanking, it alwas happens. You get some gung-ho archer or lancer, run ahead and boom, dead, because they thought the team would follow them.

    -Never ask for a recommendation....can't believe somebody would even....
    (8)

  2. #2
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by SavageCipher View Post
    I'll start it off with (and this is pure protip for dps starting). Don't run ahead of the tank, even if you've done the dungeon plenty of times before...you will die, no one will heal you, and the tank is not going to follow you.

    I feel like this one has stood the test of time, in all my years healing and tanking, it alwas happens. You get some gung-ho archer or lancer, run ahead and boom, dead, because they thought the team would follow them.
    that's what arm's length and bloodbath are for!
    (7)

  3. #3
    Player
    Derby_Crash's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    43
    Character
    Derby Crash
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80
    Healers putting regen on the tank before a pull. Drives me insane every time before I can get the aggro on all the mobs.
    (24)

  4. #4
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by SavageCipher View Post
    I'll start it off with (and this is pure protip for dps starting). Don't run ahead of the tank, even if you've done the dungeon plenty of times before...you will die, no one will heal you, and the tank is not going to follow you.

    I feel like this one has stood the test of time, in all my years healing and tanking, it alwas happens. You get some gung-ho archer or lancer, run ahead and boom, dead, because they thought the team would follow them.

    -Never ask for a recommendation....can't believe somebody would even....
    Maybe you'd have a point for ARR dungeons where there's usually a bunch of alternate paths that lead nowhere, but anything past that gets a raised eyebrow from me. Starting from Heavensward all the way to Shadowbringers, practically every dungeon is a straight line with no alternative paths in sight. So if the party isn't hot on this player's heels then where are they? Standing at the entrance with their thumbs plugged firmly up their rears?
    (13)

  5. #5
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Tanks not immediately sprinting to the mobs and not pulling wall to wall. Tanks that mad when they get rescued into more mobs, as it's the nicest way of telling them to pull more.
    (8)

  6. #6
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Preventing defeat as a RDM due to reviving a tank and/or healer only to walk away with zero commendations as a result.

    Not that I necessarily need any, since I already have all the achievement rewards linked to commendations but they're a nice way of displaying gratitude.
    (21)

  7. #7
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Derby_Crash View Post
    Healers putting regen on the tank before a pull. Drives me insane every time before I can get the aggro on all the mobs.
    OMG, I had a dungeon recently where the healer would cast Medica II after every battle. And we were already full HP.
    (2)

  8. #8
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Most dungeons are a straight line.
    (2)

  9. #9
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Tanks who pull mobs out of Doton.
    (10)

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    In terms of actual dungeon design, I really wish they had more....variety in trash mobs. It's exceedingly rare to get dungeons with enemies that do things other then the basic telegraphed AoEs. Even small concerns like the bees in Qarn/Saint Moccaine's and the bombs in Amaurot that give some sense of urgency in killing particular enemies spice things up a bit.

    As far as players go, healers who don't DPS bug me more then anything else. If the tank is only losing 10% of their HP per auto-attack cycle, there's virtually no risk to them actually dying as long as they have a regen rolling but a lot of healers seem to get anxiety if they see even the smallest amount of HP missing from anyone.
    (9)

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