Quote Originally Posted by Shurrikhan View Post
Tbf, it wasn't a problem... until they went out of their way to break it, rather than polish it. Until then it was rough and/or undertuned, rather than an outright problem.




Raw APM has almost never been a good indicator of pacing, though, let alone who is likely to be engaged by the job or how. When and in what way APM spikes or lulls is far more important than the average.

I agree with each of your rebuttals, however. Again, though, the useful lines of discussion here seem more likely aimed at HOW the sword usage ought to be presented (e.g., more than being merely a liabilities-added Foul equivalent) rather than one portion of eGCDs it ought to encapsulate, or what kind of additional thinking/engagement ought to go into the job's playflow rather than merely what technical-yet-generic mechanic out to be slapped atop the kit.
It is true that the sword for now feels a bit off sometimes. But after all, RDM is a caster first and the sword is kind of a side-weapon, the main one is the catalyst. (Which is why I hope for a job with the opposite balance someday). I kind of wish RDM was a bit more 50/50 between magic and swordplay, but it'd likely make it impossible to work in a lot of trial and raid mechanics where you need to either be melee or ranged to bait mechanics and stuff. It already feels awful when you have your combo ready have *have* to stick to range because of mechanics.

Also yeah, APM isn't that good of a measuring tool when 80% of those actions are the exact same 4 you cycle through (VerThunder/Fire/Aero/Stone and Jolt) since you've unlocked the job.