There are several alternatives.
For instance, putting Verraise on a charge system. One instant rez every minute or two, with a spare charge at the start of the fight. It stays just slightly ahead of Swiftcast-Rezzes while still limiting the utilitarian aspect enough to justify severely reducing the Raise Tax.
You could also take it a step further and have Verraise share a cooldown/charges with a damage ability, like a strong Black Magic; one where if you spent all the charges on damage then you could match Summoner's potency, at the cost of losing all of your rezzes for the fight.
"But wouldn't everyone just pop them all on damage at the start of a fight and never touch Raise?" Eh, maybe, but you could also include a component like "damage increases as the target's health diminishes" so you're encouraged not to.
Just an idea of course. As you suggested, limiting the cast time with Dualcast instead of removing it would still mean each cast would justify its own damage loss, so that's another functional way to reduce it (though you would admittedly feel much worse when actually deploying it).
True, but on the other hand, there's no reason for it to have a 10 sec cast time in the first place. They could just reduce it to 8 sec to standardize it with other rezzes and his suggestion would still work.



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