Quote Originally Posted by Rongway View Post
Jobs that are in a good place don't need to be changed every expansion. There are twenty other jobs that people who want significant change can go play. When a job is solid, just trait up its attacks to keep up with power levels expected at the new cap level.
If that were true Monk would never have been a problem. The fact is Red Mage is tuned around it’s mana generation mechanic and if that core proves too restrictive in its current iteration to manipulate then yes it does need to be reworked. Not on the level that Summoner or other job reworks have gotten, but enough that it can fit more actions or cooldowns into its core rotation. Despite people’s insistence that they get more Melee actions I don’t see Dualcast or Black/White Mana going anywhere. Nor do I think expanding the current melee combo or adding graphical updates and potency to current skills is an effective way to patch the problem. That plus the procs imposes limits that could force those elements to change, for better or worse.