Page 15 of 19 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 181
  1. #141
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rydin View Post
    That is subjective.... At level 50 each point of healing potency adds 1.25 hp of healing to Cure and 2.50 hp of healing to Cura
    How is it subjective if it's fact? Anyway, hq wand with two tier III healing hand materia, and I'm curing for almost 200 hp more than other conjurers. I know it's in addition to other gear as well, like my hq double melded hat. That's a big deal really. I honestly don't know if the hq gear has any difference, but the stats from the materia certainly do, alongside what the gear already had. Even if it isn't that much. (By which I mean even a few points more of the stat is having a large output, really.)
    (1)
    Last edited by Eldaena; 02-23-2012 at 03:43 AM.

  2. #142
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eldaena View Post
    How is it subjective if it's fact? Anyway, hq wand with two tier III healing hand materia, and I'm curing for almost 200 hp more than other conjurers. I know it's in addition to other gear as well, like my hq double melded hat. That's a big deal really. I honestly don't know if the hq gear has any difference, but the stats from the materia certainly do, alongside what the gear already had. Even if it isn't that much.
    No.. the math isn't subjective.. saying it goes a long way is a subjective statement
    (0)

  3. #143
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I guess if you don't think 200 hp is significant.
    (1)
    Last edited by Eldaena; 02-23-2012 at 03:47 AM.

  4. #144
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    [SIZE="7"]KEAKO[/SIZE]

    I just read your damage taken blog post...
    Insightful
    I reinforced what I was thinking though... Stats are not broken... The formulae aren't broken... My qualm is more with the theory behind the stats

    A couple points I'd like to raise (Purely philosophical)

    1. I'd like to see a steeper slope in terms of damage taken as you raise Def or VIT. Thats purely personal preference. the damage floor can stay where it is... but the damage taken at very low def should be increased, thereby raising the
    slope ratio

    2. I don't like that the slope is determined purely by DLvl (Although I don't mind that the damage floor being determined that way). Thats one of the reasons I said I prefer FFXII's formula to FFXI's... Although... FFXI only used a Dlvl modifier if the MOB was above you... still... Any level modifier is silly... Level already indirectly modifies your stats (by allowing you to equip higher level and therefore higher stat gear)

    3. The fact that the efficiency of adding Def is such that you would have to get over 1200def before you even started seeing an efficient increase in damage taken, I don't like that. but lo and behold... A steeper slope would alleviate some of my angst.

    4. I am interested to see your damage dealt test... seeing how Attack on a lvl 50 class can't be dropped below 450 or so on melee classes
    (0)

  5. #145
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rydin View Post
    No.. the math isn't subjective.. saying it goes a long way is a subjective statement
    I appreciate you bringing up the subject and I agree that naked stats are a tad bit too potent, but what does this even mean? This makes absolutely no sense.
    (0)

  6. #146
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eldaena View Post
    I guess if you don't think 200 hp is significant.
    I dont so much mind healing coming from within and not as much from gear....
    HOWEVER... don't be fooled... that is less than a 20% increase in Cura for being EXTREMELY well geared
    Which is why "A long way" and "Significant" are subjective terms...
    Thats not a personal affront to you... it's just the truth
    I don't know... call me crazy but I'd like to reward people who go out of their way to be the best...

    Quote Originally Posted by BruceyBruceyBangBang View Post
    I appreciate you bringing up the subject and I agree that naked stats are a tad bit too potent, but what does this even mean? This makes absolutely no sense.
    Eldaena said raising a little healing potency goes a long way
    and that is a subjective statement....
    I wasn't being mean... I'm just saying "Goes a long way" could mean something different to someone else.... Hence it is not Objective....
    (0)

  7. #147
    Player

    Join Date
    Aug 2011
    Posts
    40
    Quote Originally Posted by Zangetsu View Post
    The fact that AA stats effect light shot is more than enoug reason to raise them.

    Although I am defending that AA stas work I am disappointed with other stats.From my testing VIT has little to no effect on damage you take. There is no difference from 200-350 VIT. Defense does ur damage though. Every 100 I have seen damage cut by around 30.
    Not sure where you're getting the idea that VIT doesn't reduce damage. I think in your testing you might not have held DEF constant while changing VIT so it might've skewed your results. Here is just one sample from my testing:



    VIT clearly reduces the damage taken from enemies. Also, the rate of reduction is dependent on mob rank, but I won't get into that.

    Hope this clears some things up,

    Seiken Valk
    (0)

  8. #148
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rydin View Post
    Eldaena said raising a little healing potency goes a long way
    and that is a subjective statement....
    I wasn't being mean... I'm just saying "Goes a long way" could mean something different to someone else.... Hence it is not Objective....
    For right now, I think it's mainly people who know what they are talking about roughly and then you trying to keep up. There is no subjectivity in what Eldaena is saying because an increase in HoT is fact. Two tier III healing potency will be at the very least 20 H.Potency which is an increase of 50HP when casting cura. Since we have facts, it is only objective. There are only two directions you can go with healing potency. Forward in an increase of HoT or backward without it.

    Saying it's subjective is saying that they colored the statement in attempt to having us believe that it's going somewhere. Once factually it is going somewhere. We know the increase in HP per 1 healing potency now and also there are not many options that are as potent for increasing HoT in the same meldable slots than healer's hand materia. The further increase would be increasing MND, magical critical potency, and magical critical hit rate. Which don't effect the slots of healers hand. This doesn't require feeling and subjectivity. It just is.
    (0)

  9. #149
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    Quote Originally Posted by Seiken View Post
    Not sure where you're getting the idea that VIT doesn't reduce damage. I think in your testing you might not have held DEF constant while changing VIT so it might've skewed your results. Here is just one sample from my testing:



    VIT clearly reduces the damage taken from enemies. Also, the rate of reduction is dependent on mob rank, but I won't get into that.

    Hope this clears some things up,

    Seiken Valk
    Nice. Thanks for this. Maybe my numbers were just too high to see significant change. When I did it my VIT was ranging from 280-340 and def from 600-800. Every 100 def gave me a noticeable damage cut. Say I was at 599 def. when I hit 600 I was taking about 30 less. Maybe my VIT was just more than necessary for what I was fighting.

    For classes like mages maybe it will be more effective to add alot of VIT because it's not very high to begin with. They would see better results. Could be similiar to int and magic attack. After so much INT it becomes useless unless you raise magic attack. It feels like the whole make the cup taller and fill it in with attack even though SE said it doesn't work that way.

    They will probably still tweak stats with future updates so who knows.

    Oh and I also find dex to be completely useless for block and parry. Anyone find it different?
    (0)

  10. #150
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    For right now, I think it's mainly people who know what they are talking about roughly and then you trying to keep up. There is no subjectivity in what Eldaena is saying because an increase in HoT is fact. Two tier III healing potency will be at the very least 20 H.Potency which is an increase of 50HP when casting cura. Since we have facts, it is only objective. There are only two directions you can go with healing potency. Forward in an increase of HoT or backward without it.

    Saying it's subjective is saying that they colored the statement in attempt to having us believe that it's going somewhere. Once factually it is going somewhere. We know the increase in HP per 1 healing potency now and also there are not many options that are as potent for increasing HoT in the same meldable slots than healer's hand materia. The further increase would be increasing MND, magical critical potency, and magical critical hit rate. Which don't effect the slots of healers hand. This doesn't require feeling and subjectivity. It just is.
    The increase is objective.. saying that it "goes a long way" is subjective...
    I really can't break it down further than that
    I'll try again... just for you
    the increase is objective....
    How important the increase is... that is SUBJECTIVE
    http://www.differencebetween.net/lan...nd-subjective/
    There you go chief
    regardless of what the stats are... saying "A little goes a long way" is the very definition of subjectivity...
    I don't understand why that is even being discussed
    I bet you love Michael Moore documentaries as well

    As far as keeping up... (cute turn of phrase by the way)
    I haven't technically refuted ANYTHING anyone has said here...
    In fact... every one of my posts is littered with "This is my opinion" or "I prefer" or "Stats aren't broken... I just would prefer...."

    So someone trying to convince me that stats work and aren't broken...
    I don't know if that is an issue of "me keeping up"
    It's me not having to keep up because you're on a different road...

    Thanks though
    (0)

Page 15 of 19 FirstFirst ... 5 13 14 15 16 17 ... LastLast