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  1. #1
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eldaena View Post
    but I do know, for example, that even a bit of healing potentcy goes a long way on my conjurer
    That is subjective.... At level 50 each point of healing potency adds 1.25 hp of healing to Cure and 2.50 hp of healing to Cura
    (0)

  2. #2
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rydin View Post
    That is subjective.... At level 50 each point of healing potency adds 1.25 hp of healing to Cure and 2.50 hp of healing to Cura
    How is it subjective if it's fact? Anyway, hq wand with two tier III healing hand materia, and I'm curing for almost 200 hp more than other conjurers. I know it's in addition to other gear as well, like my hq double melded hat. That's a big deal really. I honestly don't know if the hq gear has any difference, but the stats from the materia certainly do, alongside what the gear already had. Even if it isn't that much. (By which I mean even a few points more of the stat is having a large output, really.)
    (1)
    Last edited by Eldaena; 02-23-2012 at 03:43 AM.

  3. #3
    Player
    Rydin's Avatar
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    Gridania
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    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eldaena View Post
    How is it subjective if it's fact? Anyway, hq wand with two tier III healing hand materia, and I'm curing for almost 200 hp more than other conjurers. I know it's in addition to other gear as well, like my hq double melded hat. That's a big deal really. I honestly don't know if the hq gear has any difference, but the stats from the materia certainly do, alongside what the gear already had. Even if it isn't that much.
    No.. the math isn't subjective.. saying it goes a long way is a subjective statement
    (0)

  4. #4
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I guess if you don't think 200 hp is significant.
    (1)
    Last edited by Eldaena; 02-23-2012 at 03:47 AM.

  5. #5
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rydin View Post
    No.. the math isn't subjective.. saying it goes a long way is a subjective statement
    I appreciate you bringing up the subject and I agree that naked stats are a tad bit too potent, but what does this even mean? This makes absolutely no sense.
    (0)

  6. #6
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    [SIZE="7"]KEAKO[/SIZE]

    I just read your damage taken blog post...
    Insightful
    I reinforced what I was thinking though... Stats are not broken... The formulae aren't broken... My qualm is more with the theory behind the stats

    A couple points I'd like to raise (Purely philosophical)

    1. I'd like to see a steeper slope in terms of damage taken as you raise Def or VIT. Thats purely personal preference. the damage floor can stay where it is... but the damage taken at very low def should be increased, thereby raising the
    slope ratio

    2. I don't like that the slope is determined purely by DLvl (Although I don't mind that the damage floor being determined that way). Thats one of the reasons I said I prefer FFXII's formula to FFXI's... Although... FFXI only used a Dlvl modifier if the MOB was above you... still... Any level modifier is silly... Level already indirectly modifies your stats (by allowing you to equip higher level and therefore higher stat gear)

    3. The fact that the efficiency of adding Def is such that you would have to get over 1200def before you even started seeing an efficient increase in damage taken, I don't like that. but lo and behold... A steeper slope would alleviate some of my angst.

    4. I am interested to see your damage dealt test... seeing how Attack on a lvl 50 class can't be dropped below 450 or so on melee classes
    (0)

  7. #7
    Player
    Majidah's Avatar
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    Mar 2011
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    Ul'dah
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    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Lets just hold hands and chant until a mod walks in with developer feedback.
    (0)

  8. #8
    Player
    Allistar's Avatar
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    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rydin View Post
    In Final Fantasy... Most stats capped at 255, and even then you didn't get a stat that high unless you were definitely at level 99... and when you did.. you were ungodly....
    At str 255 you were hitting just about everything for max damage

    Final fantasy:
    Attack on Best weapon: 134
    Def on best body piece: 45

    Final fantasy II:
    Attack on Best weapon: 199
    Def on best body piece: 75

    Final fantasy III:
    Attack on Best weapon: 156
    Def on best body piece: 60

    Final fantasy IV:
    Attack on Best weapon: 255
    Def on best body piece: 100

    Final fantasy V:
    Attack on Best weapon: 180
    Def on best body piece: 18

    Final fantasy VI:
    Attack on Best weapon: 255
    Def on best body piece: 128

    Final fantasy VII:
    Attack on Best weapon: 100
    Def on best body piece: 100 (on accessory. no other gear used)

    Final fantasy VIII:
    Attack on Best weapon: 30
    Def on best body piece: No def... VIT capped at 255 and you were God strong

    Final fantasy IX:
    Attack on Best weapon: 108
    Def on best body piece: 62

    Final fantasy X:
    Attack on Best weapon: Str derived from Sphere Grid... caps at 255
    Def on best body piece: Also Derived from Sphere grid... max is 255

    Final fantasy XI:
    Attack on Best weapon: 137
    Def on best body piece: 69

    Final fantasy XII:
    Attack on Best weapon: 150
    Def on best body piece: 61

    ok... My decently well geared Lancer has:
    Damage output 151
    Attack 588
    Str 296
    Piety 276
    Def 541

    Def on best body piece in the game: 182 (Sentinel Cuirass)

    Those are high numbers that, first of all, are not very typical of what we've come to expect in Final Fantasy

    I know all numbers are relative.... But if thats the case.. everything else should also scale up
    Take the Cobalt mitt gaunlets that everyone loves to put on gives 3 strength
    3 strength.....

    but when your damage output is 151, Str is 296 and Attack is 588, how can you convince me that my damage dealer should be wearing gloves that give 3 str?
    Why wouldn't I just put on some Level 18 Leather Mitts
    I know you're thinking that I can't put Tier IV materia on the Leather Mitts.... so you'd miss out on 30 attack power with a Tier IV heavens fist

    But 5 different stats make up your attack... so you'd be missing 5% of 1 of 5 damage stats

    whats the point of this thread? what am I saying?
    whats the tl;dr?
    If the stats are going to be higher... then there needs to be a bigger stat boost from better gear and Materia....


    Its why people say gear doesn't matter or stats don't matter
    they do... the stats work fine...
    but if the content is balanced for my lancer wearing Cobalt Mitt Gauntlets and we've already proven that wearing a level 18 pair of gaunlets is not noticeably worse.... then thats how people go into battle wearing anything
    IMO the numbers are definitely too big/exaggerated...in every aspect
    (0)

  9. #9
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    on MOBs +/-10 levels he was able to control one stat while increasing another and see change the entire time up to 345 VIT

    It would take the highest VIT gear and double melds on every applicable piece to hit 400 VIT... It is possible though
    maybe we should....
    What was your VIT and DEF, what MOB were you fighting and how much damage were you taking when you capped the VIT increase?

    If you're really lucky and you could get 5 melds on each applicable piece... plus the right gear... you could get +300 Vitality... for like 560 Vitality on a Glad... I definitely don't see that happening though
    (0)

  10. #10
    Player
    Kaeko's Avatar
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    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Ok going to actually respond to Zangetsu's attempt to debunk the testing, specifically on VIT.

    In the "initial testing on R52 Mongrels", it shows that for VIT of 178 all the way up to R269, the damage floor or "cap" as you refer to, is the SAME. So going from 178 VIT to 269 VIT did NOT change the cap.

    Regarding your belief that we did not test VIT high enough, you are mistaken. You believed that we only tested to 269, but if you look at the post, it CLEARLY states in the actual body of the post AND the conclusions that the tested VIT range was 252 to 345. If you want to make the argument that a tier exists beyond 345 go for it, but going beyond 345 starts to border on the realm of impracticality in game.

    Regarding the argument that DEF is somehow tiered (your example of going from 599 to 600 produces a 30 damage decrease)... First of all, we have offered an extremely large data set that would practically flood this thread if we were to post the raw data here. It clearly showed for at least 40 cases that there was a steady linear decline, not some sort of tier function. Not to be snarky or anything but I have never seen you offer any data in any of your posts suggesting anything regarding any stat at any time. Even a basic methodology like what mob, what level, etc. is not present.

    We have the same goal in that we want to know how stats work. We offer our methodology in detail so that players like yourself may attempt to debunk it. That is what you are trying to do and we appreciate this. However, in your attempts to debunk it, you offer no alternative that has any test, data, or logical observational conclusion to support your counter-argument. As such, I (with all due respect), personally cannot take your theory(ies) all that seriously. This is not some personal attack on you. I only mean that if you expect us to defend our findings and detail our methods to be picked at, we only ask you produce the same.

    ****

    Regarding the actual topic, I'm happy everyone has differing opinions. I just find it frustrating when they base their opinions of false or generally unproven ideas. If you're going to argue 1 way or the other, at least try to have the most accurate depiction of how things really work before you go at it. I stated this on like the 3rd page of this thread (buried somewhere in there), but

    It's like we have to stand up before we can learn to walk - we have to know and AGREE on how stats work before we can complain about how they are broken.
    Cheers
    (3)
    Last edited by Kaeko; 02-23-2012 at 06:11 AM.
    Dancing Mad (Excalibur Server)

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