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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Technically, it wasn't just the functionality that was changed. Interrupts only stop an ongoing cast. Silence also delayed future casts, albeit only for a single second. This actually made SCH's AoE silence (via Selene) pretty damn strong for gathering casters in certain dungeons, in ways a mere interrupt would not have done.

    I imagine the change had more to do with future-proofing potential problems with affectable boss's skill scheduling than that, though. Since when has XIV ever given a damn about dungeons, after all, save to make them more shallow?
    Ehh, I feel the dungeons have gotten more interesting mechanically personally, but they will never be ex or savage level.

    I loved 5.0s leveling dungeons.

    I'd like more stuff like older 2.0 style dungeons, but people always seem to hate those the most so... They stopped making them that way.
    (3)

  2. #2
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,714
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Ehh, I feel the dungeons have gotten more interesting mechanically personally, but they will never be ex or savage level.

    I loved 5.0s leveling dungeons.

    I'd like more stuff like older 2.0 style dungeons, but people always seem to hate those the most so... They stopped making them that way.
    What's more interesting mechanically about corridors and forced walls?
    (6)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,986
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ReynTime View Post
    What's more interesting mechanically about corridors and forced walls?
    I think the reference was more towards boss mechanics? It's not as if anything else worth calling a "mechanic" has existed outside of boss fights since ARR.

    (Though, some have made the case that even AoEs and even auto-attacks, even when they generate zero unique behavior or interactions, out to be considered separate -- even to be further broken into conal AoEs, linear, radial, etc. --and real mechanics, so...)
    (2)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ReynTime View Post
    What's more interesting mechanically about corridors and forced walls?
    I dunno, what's interesting about standing in 1 spot for hours killing the same mobs over and over?

    Oh, we aren't having a battle of generalities based on the game?

    I never said dungeons were suddenly very interesting. I said more interesting.


    The leveling dungeons at least, require a bit more though than the previous expansions. And that is all I meant.

    If I want to scratch my difficult content itch I have savage, but the tier is over and we've cleared so....
    (2)
    Last edited by Valkyrie_Lenneth; 07-28-2021 at 11:48 PM.