


What's more interesting mechanically about corridors and forced walls?Ehh, I feel the dungeons have gotten more interesting mechanically personally, but they will never be ex or savage level.
I loved 5.0s leveling dungeons.
I'd like more stuff like older 2.0 style dungeons, but people always seem to hate those the most so... They stopped making them that way.
I think the reference was more towards boss mechanics? It's not as if anything else worth calling a "mechanic" has existed outside of boss fights since ARR.
(Though, some have made the case that even AoEs and even auto-attacks, even when they generate zero unique behavior or interactions, out to be considered separate -- even to be further broken into conal AoEs, linear, radial, etc. --and real mechanics, so...)





I dunno, what's interesting about standing in 1 spot for hours killing the same mobs over and over?
Oh, we aren't having a battle of generalities based on the game?
I never said dungeons were suddenly very interesting. I said more interesting.
The leveling dungeons at least, require a bit more though than the previous expansions. And that is all I meant.
If I want to scratch my difficult content itch I have savage, but the tier is over and we've cleared so....
Last edited by Valkyrie_Lenneth; 07-28-2021 at 11:48 PM.
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