It should at least target someone random instead of just the person who's performing the best.
It should at least target someone random instead of just the person who's performing the best.



Nah. I actually like it when I get to Titan Shield nonsense I’m not supposed to live as a DPS. Makes me feel like a teamplayer when the scant utility I have manages to give the other roles enough time and ability to recover, even when it’s clearly designed for personal mistakes. It’s why it bothers me that SE doesn’t make use of the full set of utilities all roles offer and add more ways to interact with mobs into role actions. Maximizing DPS is fine and all, but it’s only one aspect of the encounter. Tee’s way more fun to be had on the blue and green sides of the role list if SE was more willing to stretch the breadth of their kits and encounter design.
I'd just like it to at least be adjusted to something that still has agency beyond picking a gravesite. A stupidly shallow (but hopefully effective) example: tank's split marker instead becomes a stack marker that deals both split instant and split lengthy periodic damage. It's therefore salvageable, but it really sucks. Just... in a way people can actually do something about.
Your suggestion would at least would be less counterintuitively punishing for others (doing well = die) while still punishing for the tank (you die = someone else dies, too). That seems a net positive to me.
The OP's meanwhile, at least puts mitigation interactions back in the hands of the role with mitigation, but it does seem to step into precedents I'm not sure I want.




They could always make Cover work on other alliance members. You should have a tank solution to a tank mechanic.
A bit job-constrained as a solution to the OP's problem presented, but yeah, definitely.
To be fair, I also wouldn't mind Alliance Raid single-tank tankbusters being strong enough to require external mitigation from other tanks if down to a mere Rampart or so, and/or tank swaps -- assuming we'd be willing to delimit the other tank external mitigation tools as well.
So it potentially oneshots the very healer that tries to res the tank?
Nothing in the suggestion would cause anything like that, no, if that's what you mean.
And at present, it one-shots the the top DPS, typically. Unless the healer has been doing their best just to farm enmity (e.g., AoE overheal like crazy) over doing anything actually useful, the tankbuster with a tank down will almost always target a DPS over a healer, just due to their typically being the highest enmity party member after the tank.
Last edited by Shurrikhan; 07-26-2021 at 01:33 PM.
More wipes would be an improvement though, it gives people an opportunity to learn
I haven't had a single wipe in any Nier raid except on the first day probably
I see some people mentioning this is a team game but if I go warrior, I do not die instantly if for example 5 people in a 24 man raid does
I've had instances with both healers dead most of the time while playing as a main tank and I was still surviving well enough on my warrior CDs
as a warrior I get rewarded for my tanking but as a dps I'll get punished for good performance
Last edited by Neihel; 08-03-2021 at 05:50 PM.






Given that the problem only arises when the tank is dead so someone else gets targeted instead, the tank will probably not be available to cover damage in the first place.


Game should auto-raise healers when they are dead as well, why not at this point.
Larek Darkholme @ Ragnarok
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