


I'll second that this is completely rubbish, I've often been an OT in alliance without stance and still taken the intended simultaneous tankbuster while a couple DPS were ahead of me on the aggro list.
I'm aware that the busters would automatically go on a tank but OTs should always have tank stance on during alliance raids the poster said OTs don't need stances on at all
The idea is you you do your tank opener with the stance off and after the opener you can freely activate tank stance, if you somehow still end up stealing aggro it means the MT wasn't outputting enough damage to keep up with you



I mean you didn't state otherwise initially, and it is not an absolute requirement to turn your stance on as an OT in Alliance unless it's absolutely needed (adds), if tank goes down, and neither tank is second in threat you might get an auto attack before another tank takes over...so what?I'm aware that the busters would automatically go on a tank but OTs should always have tank stance on during alliance raids the poster said OTs don't need stances on at all
The idea is you you do your tank opener with the stance off and after the opener you can freely activate tank stance, if you somehow still end up stealing aggro it means the MT wasn't outputting enough damage to keep up with you
In the event of a tank buster coming up just after your party's tank dies and you get targetted... tough is what it is, wait for a raise and get on with it.
Just feels you're venting out your salt at a bad experience in an Alliance raid, but tbh, Alliance raid is never been some high end content, it's always been a story/ catch up content.
No Alliance raid has an aggro mechanic outside of MT taking auto attacks or adds, unless the tanks are dead before simultaneous tankbusters, then it will target first threat I guess in the dead tanks party.Different alliance fights have different targeting rules for their tankbusters, healerbusters and dpsbusters. Some fights have single target busters that target the person with the highest enmity while others have mutlitarget busters that prioritize the tank in each party. You can usually tell the difference based on how the fight is set up.
Last edited by aodhan_ofinnegain; 07-22-2021 at 10:39 PM.
it is a requirement to fill a role that you queue as unless you're okay with healers that do not heal
you didn't even the thread at all, nobody said anything about making the game easier for tanks, I am suggesting that tanks should be more difficult as a roleBecause you think it's better to make the game even more casual?
For the number of times I have tanked in alliance raid, I take almost no damage even with tank buster, as long as you know how to anticipate and the healers are not sleeping, with a little bit of stuff, even with the two dead healers, you can still hold on for a good while, until the next tank buster, if the healers of the other groups are not sleeping too.
Well timed, a defensive tank CD + mitigation that all healers have, you don't take more than 20% of your Max HP.
Also, there are no mechanics to switch between tanks in Raid Alliance. So don't try to make it even easier.
The raid alliance is relatively easy content. Stop trying to change the game, but try to progress, learn to play...
I want that 20% to be a 40% if another tank in a party is dead instead of just deleting a random member in the alliance
the game can even display an indicator over the tank buster marker with the the number 2 or a + sign to indicate that one of the OTs are dead so you need stronger CDs
Last edited by Neihel; 07-22-2021 at 10:48 PM.



Yea it's called picking up adds when they spawn and press the buttons that make the incoming damage less ouchie at the proper times. Then keep on top of rotation.
As long as the healers can weave a oGCD heal my way once in a while I should be fine, most of the Alliance raids don't even hurt that much tbh.
Last edited by aodhan_ofinnegain; 07-22-2021 at 10:52 PM.
when you're off tank you should be number 1 on your party's aggro list on bosses so if the main tank dies you're next in line to tank the fight instead of a dps dying
we literally have a skill called shirk which you can use on any low emnity party member in an alliance, and you can wait for your opener/burst to be done before turning on your stance just don't burst with tank stance on as an OT
aggro management is part of the tank role, if you can't manage your own aggro and start aggro fights that's your fault
Last edited by Neihel; 07-22-2021 at 11:05 PM.



Are you really a veteran tank? Because what you just wrote makes no sense.
Your job as tank is soak and mitigate damage for the party, but not to start aggro fights with other tanks.
If aggro is the first thing you want, then why do you not have 2 tanks in raids with tank stance, playing spin to win with the boss?
Because you have ONE main tank, not 2, nor 3.
If aggro is required to soak damage, then yes, use your tank stance. But if there already is a MT in an alliance raid, tank stance is not an absolute requirement
@aodhan_ofinnegain:
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It's okay if you don't understand what you're being told.it is a requirement to fill a role that you queue as unless you're okay with healers that do not heal
you didn't even the thread at all, nobody said anything about making the game easier for tanks, I am suggesting that tanks should be more difficult as a role
I want that 20% to be a 40% if another tank in a party is dead instead of just deleting a random member in the alliance
the game can even display an indicator over the tank buster marker with the the number 2 or a + sign to indicate that one of the OTs are dead so you need stronger CDs
Last edited by Naoki34; 07-22-2021 at 11:31 PM.
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