If you die it's the fault of the other tanks that did not use tank stances to stay second on the enmity list, which is supposed to be their job.
Enmity is easy enough as it is, let's not make it even more dumb.
If you die it's the fault of the other tanks that did not use tank stances to stay second on the enmity list, which is supposed to be their job.
Enmity is easy enough as it is, let's not make it even more dumb.
but sometimes a tank dies and I feel it should be the responsability of the other tanks to use their CDs to mitigate a double damage buster if anything it doesn't dumb down the experience but makes CD management even more important for tanks in alliance raids and it will make invulns more important to save incase a tank on another party dies
keeping it as it is means now means the other tanks don't have to take any responsability and won't acknowledge that they are getting members killed
Last edited by Neihel; 07-22-2021 at 04:58 PM.
Because you think it's better to make the game even more casual?but sometimes a tank dies and I feel it should be the responsability of the other tanks to use their CDs to mitigate a double damage buster if anything it doesn't dumb down the experience but makes CD management even more important for tanks in alliance raids and it will make invulns more important to save incase a tank on another party dies
keeping it as it is means now means the other tanks don't have to take any responsability and won't acknowledge that they are getting members killed
For the number of times I have tanked in alliance raid, I take almost no damage even with tank buster, as long as you know how to anticipate and the healers are not sleeping, with a little bit of stuff, even with the two dead healers, you can still hold on for a good while, until the next tank buster, if the healers of the other groups are not sleeping too.
Well timed, a defensive tank CD + mitigation that all healers have, you don't take more than 20% of your Max HP.
Also, there are no mechanics to switch between tanks in Raid Alliance. So don't try to make it even easier.
The raid alliance is relatively easy content. Stop trying to change the game, but try to progress, learn to play...
So, you want the MT to die to 2 tank busters at once, instead of the best dps in your party, so that the boss runs amok amoung the alliance or the last tank alive after a tank buster? No, thx!
If one or more tank(s) die it may or may not be their fault, and you may or may not pay for that. FF14 is still a MMO, yus a team game. Take one for the team, blame the one(s) who are at fault, and that's that.
In alliance raids, tanks don't need to be 1st in their party list, except for the MT.
Tank busters are targeted at TANKs - no matter what - first, and then next in aggro list, if there is no tank.
Thats great and all, but its entirely irrelevant to what OP is talking about.
In the Nier raids, multi hit tank busters apply to all three tanks regardless of where they are on the aggro list. If Alliance A's tank is dead or DC'd, even if Alliance B and C are first and second respectively on the aggro list, the top DPS in Alliance A is going to take the third tank buster regardless.
Tanks have the utility to survive a million tank busters worth of damage with their invuln, a good tank will not die in this scenarioSo, you want the MT to die to 2 tank busters at once, instead of the best dps in your party, so that the boss runs amok amoung the alliance or the last tank alive after a tank buster? No, thx!
If one or more tank(s) die it may or may not be their fault, and you may or may not pay for that. FF14 is still a MMO, yus a team game. Take one for the team, blame the one(s) who are at fault, and that's that.
that is false information, ALL 3 tanks need to have their stance active after the tanks are done with their opener
how are you a lvl 80 warrior main and not know this?
Last edited by Neihel; 07-22-2021 at 08:36 PM.
Oh, excuse me, didn't know tanks have 24/7 invuls in every scenario to take a million tank busters anytime... *facepalm*Tanks have the utility to survive a million tank busters worth of damage with their invuln, a good tank will not die in this scenario
that is false information, ALL 3 tanks need to have their stance active after the tanks are done with their opener
how are you a lvl 80 warrior main and not know this?
And no, the buster in allaince raids are programmed to target tanks first! Aggro doesn't matter in this case! How can you breathe and not know this? (Seriously, stop insulting others if you didn't check your "facts")
They just need one invuln to survive a million tankbusters worth of damage at once, you don't need the invulns active 24/7Oh, excuse me, didn't know tanks have 24/7 invuls in every scenario to take a million tank busters anytime... *facepalm*
And no, the buster in allaince raids are programmed to target tanks first! Aggro doesn't matter in this case! How can you breathe and not know this? (Seriously, stop insulting others if you didn't check your "facts")
and the devs can program the fights to split the buster from the dead tank to the other 2 tanks if they wanted to that's what the thread is suggesting
Last edited by Neihel; 07-22-2021 at 08:45 PM.
I know what you mean, but I still disagree. And I've hoped I explained why, but I will try again:
Please keep in mind that not every tank has high gear, so every tank buster can hurt a ton. They are just doing their thing, so don't expect anything that requires high awareness.
Please keep in mind that not every healer in alliance raids are aware of other parties tanks, mechanics/movement etc., or some are even too fixed on dmg.
This is just a disclaimer, as this is my general experience in alliance raids, so yours might differ.
The most important role in alliance raids is healer, followed by tank, at last place dps.
Let's say we have following situation: (which in my experience is quite common during "content drought", or first week)
Your party's tank is down (for whatever reason, let's call them captain vul stacks), right after some mechanic happens that requires movement, and aoe dmg is incoming. Other party's (and your own) healers are either occupied (rezzing peeps etc.) or dead. 3 tank busters go out, but instead of targeting someone from your party, the 3rd and last tank buster hit the MT, also - just as you suggested. Our MT does not have invul ready, so they are using at least one mitigation CD.
This brings up some questions:
Is the MT aware that one tank is missing and 1-2 CD are not enough?
Is the other (last) tank going to survive the tank buster plus auto hit while the healers are occupied?
And lastly: is the boss going rampage through the alliance?
In my experience this is most likely to happen. This would not happen as long as the last tank buster hits some random dps.
Yes, it sucks, especially when you are top dps. But it's less likely to result in a wipe than with your suggestion implemented.
Alliance raids are what you would call "afk/braindead content". Neither you nor me can expect others looking further than their own shadows. I wish it would be different, but that's just how it is.
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