Quote Originally Posted by Payadopa View Post
Most of your examples are something I wouldn't call good utility. Stun almost never works, Second Wind and Bloodbath are pretty much the same thing only BB isn't useless, damage down abilities are just boring, and do you even remember the last time people used heavy and bind unironically or outside of Eureka/Bozja?

It's one thing if you prioritise balance over interesting design (or fun..), but saying we have good utility is not true.

And the same can be said about the fluff abilities that you press every 90 or so seconds that make your DPS go up by X%. Very shallow.
What do you classify as good utility that doesn't break boss mechanics entirely and render them to a tank and spank?

Honestly curious, because from what I've seen in normal content, most people don't even use the good utility given to them (addle/feint) on bosses unless they feel like they're goanna die, and anything like Holmgang's original effect can interrupt a boss's cast by pulling them away changes the fight too much.