Quote Originally Posted by Ayuhra View Post
I don't think you read the entire comment chain that was a part of because I agree with you. It started with this:

My point above was that if FFXIV dropped buttons but changed nothing else it very well could become too boring and easy. WoW with very long rotations and tons of buttons meanwhile would be so hard nobody would play it. It packs a lot of complexity into the buttons it has compared to FFXIV.

I mean WoW is a bit of a disaster right now in terms of overworld content and direction but it is still king in raid design.
Oh, I read the chain. It's simply that this part (underlined above) did not come across, especially when explicitly calling WoW's rotations "much simpler" regardless of the spec or job being compared. Such would then rely on (A) what is exclusively "rotation" considering that the term in WoW also includes priority order, shifts therein, and many other elements of playflow, and (B) which of the included elements/criteria therein are weighed higher.

Personally, even friggin Arms spec, under certain builds (Collateral-Merciless, in a predominantly AoE fight but with frequent add appearances, for instance), will have every bit as tight and complex of macrorotation as an optimized DRG. It just has both a lower button ceiling (though not necessarily even a lower effective button ceiling, at least by any more than 2) and a higher effective button floor (rather than all but 1 of your GCD skills being effectively non-choices for 9 out of every 10 GCDs).

Honestly, for raid design, I'd say XIV mostly gives WoW a run for its money, though I wish it was a little less centered on DDR alone. Its the more mixed-encounter content like dungeons (M+, in WoW's case) where WoW's higher effective button floor really shines by comparison.