Quote Originally Posted by Shurrikhan View Post
Another "button count = complexity" implication?

Odd, then, that there's still far more cognitive load required from my favorite specs in WoW than any job here even with that lower button count -- all the more so when in contexts outside of XIV-standard striking-dummy-plus-DDR fights...

Similarly, I can imagine WoW having XIV amounts of buttons and, per XIV, being all the less capable of nuance or shifting priorities.
I don't think you read the entire comment chain that was a part of because I agree with you. It started with this:

Quote Originally Posted by Ayuhra View Post
I don't understand why more buttons necessarily means more skill?

If rotations ever DID get simplified they could put that skill requirement into, say, less choreographed encounter designs.

I mean World of WarCraft and Elder Scrolls online both have much simpler rotations than FFXIV with much fewer buttons but both games are widely considered harder than FFXIV.

In Burning Crusade Classic some classes have literally a one or two button rotation but some guilds are still struggling to down Magtheridon.

My point above was that if FFXIV dropped buttons but changed nothing else it very well could become too boring and easy. WoW with very long rotations and tons of buttons meanwhile would be so hard nobody would play it. It packs a lot of complexity into the buttons it has compared to FFXIV.

I mean WoW is a bit of a disaster right now in terms of overworld content and direction but it is still king in raid design.