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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Artemiz View Post
    Alcohol is in the game though, we have emotes and it features in many quests, housing items, and custcenes.
    Maybe the vibe that it's not a game feature because it's not in a sense action-able, by that I mean I could emote drink something, heck I could drink something with a fermented description, but none of it is going to give a sense of actually drinking (at least given the context that I'm used to more tactile response to such action and now it feels 'empty', therefore 'not drinking' only pantomiming it). It's not like WoW is the only one here, since it's very common, and fairly popular, but drinking often would give a buzzed effect - blurry vision, etc. Stocking taverns and inns with 'action-able' drink I think would change the perspective massively.

    One might argue on the word action-able and I'm thinking of a better name lol, but that's the issue in general I feel with FFXIV roleplay elements is they're not always 'not there' but certainly frequently there is a lack of tangibility to the "action". Do.. something... Show me what would happen. IF I've boots that say they've got rockets strapped to them.. Give.. Me.. The Rocket!.. lol. Or more in FFXIV sense, if I've a shield that is a lantern then make it a light source. Subtle things like plopping a campfire gives you warmth buff, or adds some function that adds a general sense of 'I've got a camp fire going' (restoration, buff, cooking, whatever), that adds an element of traction to the action that some games do well but imo FFXIV does not really (comment on a specific thing, not FFXIV as a whole, which is good). Like to me, going into jobs, Dragoon takes more fall damage than Ninja, equal to other jobs, it's just a big LOL? Where that extra step of traction was just not taken, for whatever reason. They're minor details, one much rather, if given only one (or false choice fallacy), would choose better gameplay over tiny details, but I do miss the tiny details in some situations where it's like "...hmm.. rubbing my fingers together and I feel nothing, where's the friction on my finger tips and little ridges".

    Feels good, imo, when there is effort to put traction, friction, into the little things (aiming for fun things particularly, less so if it's simply to be painful lol).
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    Last edited by Shougun; 07-23-2021 at 02:20 AM.