Quote Originally Posted by Marxam View Post
I feel like a lot of the "healers don't heal" issue can be solved by increasing raid damage. Tank busters are trivialized, especially if you have a WAR. Raid-wides don't happen often and are predictable. Lack of add phases spawning with the main boss present. All these are missing in 5.0 savage. It wouldn't solve everything but putting your healers in more situations where the tank will die or a party member needs to be topped off for a mechanic, it would encourage them to heal more.

Maybe they should double down in the healer job gimmicks? cards, lilies, faeries etc. Imagine playing AST and most of your gameplay around healing and manipulating cards by placing them on the field, players, and enemies. Maybe WHM plants lilies on the ground and it eventually grows in to a larger aoe that heals whoever stand in it and damages enemies. SCH could get its tactical abilities faerie utility back, i.e aoe esuna, shadowflare. Maybe have two faeries out at the same time and combine them to make Feo Ul appear. /showerthoughts
Honestly, just give AST their cards back and add those more dynamic ideas for the other healers as well as some array of buff and maybe even debuff juggling. It's infuriating that the saying goes that healers should only heal, but then DPS can do all sorts of shenanigans. To the point that, as I point out regularly with great bitterness, DNC straight up stole what AST could do. Healers should only heal, but DPS can do whatever they like? Why does it feel so punishing to play a support role in this game?