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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I feel like a lot of the "healers don't heal" issue can be solved by increasing raid damage. Tank busters are trivialized, especially if you have a WAR. Raid-wides don't happen often and are predictable. Lack of add phases spawning with the main boss present. All these are missing in 5.0 savage. It wouldn't solve everything but putting your healers in more situations where the tank will die or a party member needs to be topped off for a mechanic, it would encourage them to heal more.

    Maybe they should double down in the healer job gimmicks? cards, lilies, faeries etc. Imagine playing AST and most of your gameplay around healing and manipulating cards by placing them on the field, players, and enemies. Maybe WHM plants lilies on the ground and it eventually grows in to a larger aoe that heals whoever stand in it and damages enemies. SCH could get its tactical abilities faerie utility back, i.e aoe esuna, shadowflare. Maybe have two faeries out at the same time and combine them to make Feo Ul appear. /showerthoughts
    (3)

  2. #2
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Marxam View Post
    I feel like a lot of the "healers don't heal" issue can be solved by increasing raid damage. Tank busters are trivialized, especially if you have a WAR. Raid-wides don't happen often and are predictable. Lack of add phases spawning with the main boss present. All these are missing in 5.0 savage. It wouldn't solve everything but putting your healers in more situations where the tank will die or a party member needs to be topped off for a mechanic, it would encourage them to heal more.

    Maybe they should double down in the healer job gimmicks? cards, lilies, faeries etc. Imagine playing AST and most of your gameplay around healing and manipulating cards by placing them on the field, players, and enemies. Maybe WHM plants lilies on the ground and it eventually grows in to a larger aoe that heals whoever stand in it and damages enemies. SCH could get its tactical abilities faerie utility back, i.e aoe esuna, shadowflare. Maybe have two faeries out at the same time and combine them to make Feo Ul appear. /showerthoughts
    Honestly, just give AST their cards back and add those more dynamic ideas for the other healers as well as some array of buff and maybe even debuff juggling. It's infuriating that the saying goes that healers should only heal, but then DPS can do all sorts of shenanigans. To the point that, as I point out regularly with great bitterness, DNC straight up stole what AST could do. Healers should only heal, but DPS can do whatever they like? Why does it feel so punishing to play a support role in this game?
    (3)

  3. #3
    Player
    Alex073088's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Conquest Zyuhninjn
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by BrokentoothMarch View Post
    Honestly, just give AST their cards back and add those more dynamic ideas for the other healers as well as some array of buff and maybe even debuff juggling. It's infuriating that the saying goes that healers should only heal, but then DPS can do all sorts of shenanigans. To the point that, as I point out regularly with great bitterness, DNC straight up stole what AST could do. Healers should only heal, but DPS can do whatever they like? Why does it feel so punishing to play a support role in this game?
    With the idea that healers should only heal, I be okay with that if we were required to heal at least 10% of the fight, we barely heal 3% of the time in 99% of the content. Also if players feel that way, respond with TANKs should only tank, they don't need anything besides provoke and their mitigation. I bet you half the people saying that stupid sht about the healers only should heal will go on the defensive.
    (2)

  4. #4
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alex073088 View Post
    With the idea that healers should only heal, I be okay with that if we were required to heal at least 10% of the fight, we barely heal 3% of the time in 99% of the content. Also if players feel that way, respond with TANKs should only tank, they don't need anything besides provoke and their mitigation. I bet you half the people saying that stupid sht about the healers only should heal will go on the defensive.
    That would also be okay, but sadly neither of these things will happen. Presumably a lot of AST got gutted due to complaints about it having a high barrier to entry. While I harbor no ill will to those who play more casually (I'm not some kind of elite raider myself or whatever), the fact that the intent was to dumb it down implies they won't be attempting to complicate the fights either, instead sticking to very regulated scripts. Which, as players get better and better at learning the scripts, healers become less and less required. What this means is that healers get further pigeonholed into a dull gameplay loop while the actual game continues it's course and becomes easier, which further dullens the healer gameplay loop as damage becomes easier and easier to ignore.

    Then punishing the healer demographic with over-homogenizing all of us with just a 1-button DPS and a DoT? I honestly feel like the devs consider us a very late-stage afterthought. Sometimes even healers get balanced/tweaked through what seems like the perspective of a DPS/Tank player. "healer no heal enuff. healer adjust. make healer heal more damage less yes good".

    If I see no changes in EW, I'm dropping WHM like a hot rock and going for a DPS, queue times be damned. I already quit for an entire expansion when SB came out and ruined AST. If fixing this is truly in the realm of impossibility, there's no reason to bother with the green DPS role anymore.
    (4)
    Last edited by BrokentoothMarch; 07-13-2021 at 03:41 PM.

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Marxam View Post
    I feel like a lot of the "healers don't heal" issue can be solved by increasing raid damage. Tank busters are trivialized, especially if you have a WAR. Raid-wides don't happen often and are predictable. Lack of add phases spawning with the main boss present. All these are missing in 5.0 savage. It wouldn't solve everything but putting your healers in more situations where the tank will die or a party member needs to be topped off for a mechanic, it would encourage them to heal more.

    Maybe they should double down in the healer job gimmicks? cards, lilies, faeries etc. Imagine playing AST and most of your gameplay around healing and manipulating cards by placing them on the field, players, and enemies. Maybe WHM plants lilies on the ground and it eventually grows in to a larger aoe that heals whoever stand in it and damages enemies. SCH could get its tactical abilities faerie utility back, i.e aoe esuna, shadowflare. Maybe have two faeries out at the same time and combine them to make Feo Ul appear. /showerthoughts
    Funny thing is, leveling dungeons are tougher than end game ones.

    Remember getting chucked in Bardam's Mettle? First time in Holmister Switch having to single pull until you started figuring things out?

    Vs

    Pagl'than where Bahamut hits like a literal wet noodle. His "Devastating" attacks barely do 20% of players HPs.
    (12)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]