I’m more concerned about how the bosses get continuously nerfed over time. Whether that be by overly generous ilvl sync, class changes (tank), or by straight up difficulty nerfs (like coincounter) the dungeons only get more braindead with time.

Stuff that used to be a thematically appropriate difficulty spike like Praetorium or cape westwind are so toothless right now there’s no gameplay justification for them to be undertaken by 8 people.

Note I’m not saying this content needs to be made hard; I am saying this content needs to be made “easy” since the current difficulty of this content is nonexistent.