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  1. #11
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Some of the most "non linear" dungeons with the most varied boss mechanics in the game are the most hated: Thousand Maws, Aurum Vale.


    I have my doubts that the current population wants more of that.
    (20)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #12
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Dungeons are garbage in this game. Especially this run on rails, pull 2 packs and AoE them down. Repeat.

    ARR dungeons were at least unique and HW had even some challenge in them before nerf hammers.

    Watching a lot of these new streamers and youtubers melting bosses down. Before the tank has time to turn the boss away they already lose like 15% of hp

    This game lacks difficulty setting between braindead level and very challenging.
    (17)
    Last edited by Jin-; 07-10-2021 at 07:48 PM.

  3. #13
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Krotoan View Post
    Some of the most "non linear" dungeons with the most varied boss mechanics in the game are the most hated: Thousand Maws, Aurum Vale.


    I have my doubts that the current population wants more of that.
    Aurum is the best ARR has and I know many who thinks the same. Its more like a meme that it's a bad one
    (9)

  4. #14
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,634
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Krotoan View Post
    Some of the most "non linear" dungeons with the most varied boss mechanics in the game are the most hated: Thousand Maws, Aurum Vale.


    I have my doubts that the current population wants more of that.
    Thousand Maws is detested because it's slow. The whole green slime at the end accomplishes nothing but to slow you down; there are no big pulls, especially due to our low level, and none of the added corridors lead to anything. In general, this is the problem with this argument. You can't expect people to care about branching paths if all you do is toss a snippet of lore text on the floor or a coffer with mostly useless gear. There needs to be a reason for players to branch off, but the dev team doesn't want to think of one.
    (24)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #15
    Player
    Gameovers's Avatar
    Join Date
    Aug 2020
    Location
    Shiro place
    Posts
    631
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Bacent View Post
    Would like some mechanics where the 4 players are split up to do a small puzzle or something and can only get to the boss when all 4 players do what's needed. Or have some sneak off during a boss fight to trigger something/ect.
    This would never work. You know the amount of complaining that'll happen. Look the dungeons that even TRIED to do this in arr people groan at getting. Noone wants this. People just want to spin dash to the finish. I know it sounds nice and all but over all noone would like ideas like this in dungeons. Hell just making things harder is a no go. Look at the mist dragon. - And THAT wasn't that hard.- People even complained about story dungeons being too hard in stormblood and that got us - VERY EASY MODE- :c
    (4)

  6. #16
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Complicated dungeons are great ... in a *single player game*.
    Or I guess if you always, always go in with a group of friends, AND they're difficult as well as complex. Maybe.

    The dungeons you're pointing out as the pinnacle of ARR dungeon design are nigh-universally loathed as the worst possible roulette results.
    (14)

  7. #17
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    It's interesting to see the disconnect between those who post on forums and those who post elsewhere or just play the game. I used to be upset by it but now I'm just intrigued.

    Put bluntly, I think this is breath wasted. There are a myriad of reasons the dungeons are what they are and the 'substance' of them exist in manners that are different. I'm not going to expound on that here because it's a dead horse. Put bluntly, dungeons are roulette fodder. They have their purpose and exploration isn't it.

    What I would like to see them spend the time away from making these dungeons to create true exploration content. I think we'd be well served by another Deep Dungeon that rewards exploration at a higher level than what we currently have accessible. Because when I see the descriptions of what people want - Deep Dungeon is the first and strongest example of something we already have that fits those desires. So I feel that's the route to go here for satisfying that itch. So, instead of complaining about roulette fodder, I'd like to see them revisit and improve upon Deep Dungeon based content so that those who want to enjoy diving into branching environments have a place to go that's recent.

    Quote Originally Posted by Jin- View Post
    Aurum is the best ARR has and I know many who thinks the same. Its more like a meme that it's a bad one
    No I can confirm that it's not a meme and has never been one. Sorry but this isn't one of those situations where it's ironically 'bad' and secretively good. They've actively nerfed this dungeon and I've still, recently seen people still take the half-hour-hand-slap to avoid this dungeon. Sorry but I think you've been misled there.
    (19)
    Last edited by Hyrist; 07-10-2021 at 08:54 PM.

  8. #18
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    You want harder dungeons that is what Hard mode is for, yes they dont seem to bring out Hard modes lately but that is what they were ment to be the normal mode is for gearing up for Alliance raid and normal raids. Hard modes are for those who wanted a challenge, maybe they can make extreme mode dungeons for those who want it harder still?
    (0)

  9. #19
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jin- View Post
    Aurum is the best ARR has and I know many who thinks the same. Its more like a meme that it's a bad one
    Aurum is just a hallway with one annoying trash room how is that the best out of ARR lol

    Personally I'd say maybe Qarn is probably the best but I'm mostly blanking on any other dungeon having anything other than kill trash -> kill bosses going on.
    (4)

  10. #20
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,339
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ScarletDawn View Post
    You want harder dungeons that is what Hard mode is for, yes they dont seem to bring out Hard modes lately but that is what they were ment to be the normal mode is for gearing up for Alliance raid and normal raids. Hard modes are for those who wanted a challenge, maybe they can make extreme mode dungeons for those who want it harder still?
    I... don't think that's exactly what the game follows, though. "Hard" mode only appears to be merely semantics, because the dungeons (despite being in the same themed area) are completely different, and tuned for the relevant level cap of that expansion.

    The word "hard" just appear to exist to diferentiate the title of the dungeon entry - not as to indicate it being challenging over other same level dungeons. Of course, a level 50 Satasha is certainly harder than the level 15 version, but they are just as difficult as, for example Snowcloak, which is another level 50 dungeon but without "hard" in the name.

    In short, there is no real "hardmode" for dungeons in FFXIV, and I would certainly welcome such an addition. Maybe they could just brand it "Savage" since the word hard is already claimed for that other reason.
    (13)

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