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  1. #31
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Dungeons going forward , if they continue to make them available as Trust applicable , will always be simplified in order for the AI to be able to manage mechanics . If dungeons were to throw unique things back in and add variety, which many of us would love to see back again , SE would either have to vastly improve the Trust system , or get rid if it. I dont see SE doing either.
    (1)

  2. #32
    Player

    Join Date
    May 2021
    Posts
    178
    Quote Originally Posted by Jennah View Post
    Complicated dungeons are great ... in a *single player game*.
    Or I guess if you always, always go in with a group of friends, AND they're difficult as well as complex. Maybe.

    The dungeons you're pointing out as the pinnacle of ARR dungeon design are nigh-universally loathed as the worst possible roulette results.
    Loathing Pharos Sirius sure, but I've never heard people loath the others that I've listed en masse.

    Also there won't be a "worst" roulette result if all dungeons back then were on Pharos Sirius difficulty. Also keep in mind that players have gotten much better since ARR. Jobs are easier and more streamlined too. If a modern Pharos Sirius comes out it wouldn't be a vote abandon or leave, I can guarantee it.
    (1)

  3. #33
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    Join Date
    May 2021
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    178
    Quote Originally Posted by Hyrist View Post
    It's interesting to see the disconnect between those who post on forums and those who post elsewhere or just play the game. I used to be upset by it but now I'm just intrigued.

    Put bluntly, I think this is breath wasted. There are a myriad of reasons the dungeons are what they are and the 'substance' of them exist in manners that are different. I'm not going to expound on that here because it's a dead horse. Put bluntly, dungeons are roulette fodder. They have their purpose and exploration isn't it.

    What I would like to see them spend the time away from making these dungeons to create true exploration content. I think we'd be well served by another Deep Dungeon that rewards exploration at a higher level than what we currently have accessible. Because when I see the descriptions of what people want - Deep Dungeon is the first and strongest example of something we already have that fits those desires. So I feel that's the route to go here for satisfying that itch. So, instead of complaining about roulette fodder, I'd like to see them revisit and improve upon Deep Dungeon based content so that those who want to enjoy diving into branching environments have a place to go that's recent.



    No I can confirm that it's not a meme and has never been one. Sorry but this isn't one of those situations where it's ironically 'bad' and secretively good. They've actively nerfed this dungeon and I've still, recently seen people still take the half-hour-hand-slap to avoid this dungeon. Sorry but I think you've been misled there.
    They should take some ideas from beta Torghast and Bozja and implement those into deep dungeons. Sadly though it seems that there is not the appetite for that.
    (0)

  4. #34
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    Join Date
    May 2021
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    178
    Quote Originally Posted by Genz View Post
    "are becoming" ?
    It has been like this since 2.1
    (and it's not like they really tried for 2.0 dungeons)
    I think there are several 2.1-2.5 dungeons that are actually engaging. Heavensward had a few good ones like Neverreap, but you can see it starting to become streamlined. It's not until Stormblood that all dungeons became trivial.
    (2)

  5. #35
    Player

    Join Date
    May 2021
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    178
    Quote Originally Posted by Izar_Chillen View Post
    Dungeons going forward , if they continue to make them available as Trust applicable , will always be simplified in order for the AI to be able to manage mechanics . If dungeons were to throw unique things back in and add variety, which many of us would love to see back again , SE would either have to vastly improve the Trust system , or get rid if it. I dont see SE doing either.
    Unique mechanics don't have to require extremely well-done AI. It requires them to code special cases into the Trust System. That's more work, but it wouldn't require a "vast improvement". There's only so much you can do in this game after all - attack, movement, interaction, and utility abilities. They've already coded half of that in and making an NPC stun a mob or interact with a mechanic should be extremely trivial. The rest is just coding the logic for each specific mechanic.
    (3)

  6. #36
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I’m more concerned about how the bosses get continuously nerfed over time. Whether that be by overly generous ilvl sync, class changes (tank), or by straight up difficulty nerfs (like coincounter) the dungeons only get more braindead with time.

    Stuff that used to be a thematically appropriate difficulty spike like Praetorium or cape westwind are so toothless right now there’s no gameplay justification for them to be undertaken by 8 people.

    Note I’m not saying this content needs to be made hard; I am saying this content needs to be made “easy” since the current difficulty of this content is nonexistent.
    (16)

  7. #37
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by van_arn View Post
    I’m more concerned about how the bosses get continuously nerfed over time. Whether that be by overly generous ilvl sync, class changes (tank), or by straight up difficulty nerfs (like coincounter) the dungeons only get more braindead with time.

    Stuff that used to be a thematically appropriate difficulty spike like Praetorium or cape westwind are so toothless right now there’s no gameplay justification for them to be undertaken by 8 people.

    Note I’m not saying this content needs to be made hard; I am saying this content needs to be made “easy” since the current difficulty of this content is nonexistent.
    This, yoship bless his heart, does not care at all about old content the first time he actually intervened was to nerf somthing rather than improve. 70 dungeons were good and now in 90 they’ll be trivial. 80s are already trivial and of course the leveling ones remain decent but for how long? If peak dungeons are too easy and older dungeons that used to be fun are trivial by law or level creep the entirety of the content is starting to wane if it hasn’t already
    (8)

  8. #38
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I don't get why we can't have difficulty sliders. Sorry, I meant sliders that have more than normal, easy and _very_ easy.

    What even is very easy? You unsheath your weapon and win? Normal already feels like an insult to my intelligence.
    (9)

  9. #39
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,578
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Drakonic View Post
    They should take some ideas from beta Torghast and Bozja and implement those into deep dungeons. Sadly though it seems that there is not the appetite for that.
    If I'm interpreting this the correct way, then color me impressed, as I think it'd be great to incorporate quite a few features of Bozja inside of Deep Dungeon. I think it would be a missed opportunity not to do so.
    (1)

  10. #40
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    To be honest the entire game is going all style no substance more and more with every patch.

    Even basic jobs. The tanks are all the same the healers are all the same the dps are all the same. It's just different styles of the same stuff..

    Even buffs lack substance they're all just a damage modifier with different flashy sparkly effects.

    Take cooldowns. There's no substantial difference between sentinel and vengeance and whatever the other 2 tanks have.. its just different visuals.. all style no substance..

    Even the dps jobs. Just different styles of the same thing. What substance does a ninja have that a dragon doesn't. None. Its the exact same substance just with a different coat of paint..
    (7)

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