"We're healers so we have a lot of heals and we shouldn't have DPS buttons" shows that you clearly have no understanding of how healing content is played in this game nor have any understanding of the fundamental aspects of game design.I can understand maybe 1 new dps skill for each healer but some of y’all act like y’all want 5-6 dps skills to have a whole healer dps rotation. That’s not gonna happen. Those 5 scholar dot days are over. We have allot of healing abilities because we are healers. I agree that some heals can be removed and replaced with more support like skills but not dps. People get to focused on it then cause deaths by not healing. I may get hate for this but I agree that healers shouldn’t have many dps options. Also I do agree that the damage scaling could be higher so we can heal a bit more. I don’t mind the 1 button dps spam but I know others want a little bit more and that’s fine. 1 new dps skill for each. I can get with that. Just not 4-5 new dps skills. No no no.
Tell me, how much of your healing kit do you have to use when playing through the MSQ? How much of it do you use during FATEs? How much of it do you use during Roulettes? How much of it do you use during dungeons? How much of it do you use in Treasure Map Dungeons? How much of it do you use doing Beast Tribe Quests? How much of it do you use in Bozja? How much of it do you use while farming EX trials?
There's a drastic disconnect between how healers are designed and how content is designed. The philosophy that healers should have loads of healing and no DPS would be fine in another game that isn't Final Fantasy XIV, and if that's the playstyle the developers want healers to have, then they need to change how content is played in order to support that playstyle, but they won't do that either. What we get in the end result is an entire role of mind-numbingly dull jobs that have kits hyperloaded with tools that are good in concept, but never or rarely get used because there's so infrequently a need to use them, and a Balan Wonderland-level approach to the vast majority of what we're actually doing. You can't just say "well that's how a healer should play" and force people to play that way when the gameplay clearly doesn't promote that playstyle in any way, shape, or form.
Or perhaps just continue to ride on the influx of new players to take over baling out the healing ship while the rest of us veteran healers who have been hear since ARR, HW, and/or SB abandon ship after years and years of being ignored. I know I've already left for Dancer since the beginning of ShB, and honestly, I'm incredibly happy I did. I feel like it would've destroyed my hype for the story trying to go through it as a healer. "'Scuse me, Ran'jit, while I take an additional 8 minutes slapping you with Glareficoil and nothing else."
Last edited by ty_taurus; 07-11-2021 at 02:36 AM.
I'm definitely worried about the Benchmark skills. Most of them looked like visual upgrades to old skills, not only including healers but also tanks and dps. It makes me fear the devs will not fix any problems with the classes, that they will keep this disconnect between content and Job kit for healers thinking that everything is fine and that the only thing Healing Jobs need is a visual upgrade to some of their skills.
One new dps skill doesn't make a rotation. What the healers need is our entire DPS kit (which is just two buttons for single target anyways so it's not much) replaced with something new.I can understand maybe 1 new dps skill for each healer but some of y’all act like y’all want 5-6 dps skills to have a whole healer dps rotation. That’s not gonna happen. Those 5 scholar dot days are over. We have allot of healing abilities because we are healers. I agree that some heals can be removed and replaced with more support like skills but not dps. People get to focused on it then cause deaths by not healing. I may get hate for this but I agree that healers shouldn’t have many dps options. Also I do agree that the damage scaling could be higher so we can heal a bit more. I don’t mind the 1 button dps spam but I know others want a little bit more and that’s fine. 1 new dps skill for each. I can get with that. Just not 4-5 new dps skills. No no no.
I won't advocate for the old 5 dot SCH coming back, as what made that so fun was cleric stance, which I don't think is something which should come back either. It creates too high of a skill floor when transitioning from a passive healer to a proper active healer.
But frankly, I'm tired of just throwing on a prepull adlo, sacred soil, excog, then broiling the boss to death, pulling out an oGCD heal once every 30 seconds or so. Really, if our healing gets any better, we'll become AFK healers, as I could just throw everything on a macro during boss fights, only to come back to pick up the loot.
Seriously, just have a look at the world first videos on youtube from a healer's perspective. All they do is throw a few AOE heals once or twice a minute and just spam their 1 dps button for the rest of the fight. There's almost never any healer specific mechanics to even make up for this either.
The fact that it's this bad for the people who only barely clear the hardest content goes to show how messed up our kit is in relation to the content. And that doesn't even start with casual content, where the healing requirements are even lower to the point that I basically never have to touch my GCD heals once if I didn't want to.
What are we healers supposed to do when every single GCD in any regular duty is free to be used for DPSing? Just hit one button while youtubing? Cuz that's where we're standing right now.
To me it looks like they are creating utility by fusing certain abilities together. Here’s how I interpreted what I saw in the benchmark:
WHM: Divine Bennie + Protect
SCH: Aldo + Haste
AST: Barrier that procs a heal
In previous benchmark trailers they didn’t always showcase the most interesting new skills, so I’m cautiously optimistic that they are saving the good stuff for the Actions Preview, but we will see…
To me it looks like they are creating utility by fusing certain abilities together. Here’s how I interpreted what I saw in the benchmark:
WHM: Divine Bennie + Protect
SCH: Adlo + Haste
AST: Barrier that procs a heal
In previous benchmark trailers they didn’t always showcase the most interesting new skills, so I’m cautiously optimistic that they are saving the good stuff for the Actions Preview, but we will see…
At this point, healers might as well get a dps rotation. Healbots will do the same thing as usual and just stand with not touching a single dps button.
My thing is, you're not a better healer by sitting there and waiting for damage to take place. So contribute and at least dot.
But back to the topic, until the media tours, we won't know anything about the abilities or how much much they've changed. Though I'm not holding out hope because they've yet to do anything significant for the healers.
There was not a single fairy in the trailer btw which, with how we can see all of the healers getting kind of a single target ogcd shield, makes me thing they are even more streamlining them. I really wish to be wrong on this one, so so much.
The problem with that thinking is nobody applies it to any other role. Tanks are not told to just press mitigation and get two damage buttons. It's also bad considering we had damage skills added that were taken away, meaning that this hasn't always been how the devs handled healers.
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