Quote Originally Posted by Shurrikhan View Post
They're literally just a matter of "glass half empty/full". If there's a bonus that you were unable to get but expected to be able to receive, you were "punished". If you didn't get punished when such was your expectations, you were "rewarded".
Plenty of MMOs have done like...optional bonus objectives, speed bonuses, etc. Or like optional bonus bosses that may have some extra mechanic or something. I think the benefits are good.

Quote Originally Posted by Fellgon View Post
Not really, big pulls are for experieced players. The new players preffer feel how it works slowly. Specially for new healers, to know better how spells work.
I still don't like them much. I can do them easy enough at this point, but they're stressful and not fun, especially at lower and mid levels where big pulls tend to wipe parties in dungeons where the packs hit like trucks (and/or are weirdly spaced) and it's hard for healers to keep up when on the run. The later game shifted towards easier big pulls and those are fine, but still annoying to me lol