Story line: the Warrior of Light is the only one who can traverse bodily to the First. We have to have our Pixie friend act as a go between us and our Retainers. Everyone else we know on the First [Scions] who came from our world is, essentially, an embodied ghost, and it took great power to get that portion of them to the First.The thing is both Hildibrand and Allied beast tribes were cut but both are very popular. So i don’t think it’s them indicating people aren’t interested.
Bringing in Hildibrand? Not gonna happen from a story perspective. In all the other expansions, his presence kinda made sense.
Allied beast tribe single quest? I thought that line of questing was pretty much finished in SB, unless you're telling me that being eaten by a shark(?) is a recoverable feat. I suspect the villain's presence on the First was cut short by a certain flood, or perhaps by starvation since his only source of possible income kinda died with a certain now-dead ruler.
Can't say much about the relic weapon, since I haven't gone for those since Heavensward. However, the use of Bozja and Zadnor for leveling alt jobs (instead of another deep dungeon) is brilliant in that you are encouraged to work toward those things necessary for completing relic weapons AND also leveling from 71-80 to get the basic weapons, all while providing over 100 potential drops of anything from glamour gear to mounts/minions/orchestrion rolls and other items of interest.HoH was also extremely popular. Especially because of the mounts and hairstyles locked behind it. Eureka had very negative reactions and results(as much as i personally love it) and the relic weapons had a very low completion rate amongst the playerbase yet they thought the best thing to do was repeat that same style again? But this time made it worse where the relics are locked behind raids? Lol.
Is it different? Yes. Do some people miss deep dungeons? Yes. Did the ability to get everything except haircuts from Bozja mean that a deep dungeon's purpose (alt leveling) was replaced? Yes.
I think that it became so much easier to level alt jobs using other methods than deep dungeons over the years since Palace of the Dead came out. The grind may have done it in, no matter how popular it was four years ago.
While I had fun with Squadrons, introduced toward the end of HW and updated with Command Missions (the dungeons) in SB, it wasn't necessarily the best way to run dungeons single-instance. You have no control over Trusts, true -- but then you don't have control over the other 3 players in any dungeon instance you run through Duty Finder either. At least in a Trust, your companions knew the mechanics ... as an example, your Squadron tank didn't know enough to get out the lightning pool in Halitali to avoid taking damage. Thancred, on the other hand, knows how to dodge an AoE. I still curse the Squadron healer during my brief attempts at tanking with a Squadron.As for the squadrons thing, i don’t think the story is a very good excuse. If they wanted to they easily could’ve transferred squadrons over to the First with minimal issue. I think a lot of people’s problems with Squadrons vs Trusts, which again is a trend in this expansion, is just how much of a downgrade trusts are. They somehow managed to take Squadrons overall system and trash it in the form of trusts. Squadrons you can at least control so it makes things a minimal issue, whereas trusts have wonky AI amongst other things, and now instead of building on Squadrons, they just dropped it completely.
See the entry under "Storyline" for an explanation for "no, your Squadron can't make it to the First".
As I've said earlier, squadrons were fun, but ... how many players actually did much with it past getting the rank of Captain and the neat emotes? SE has the numbers, and it may have been "do we work on Trusts or we do work on Squadrons?".
I prefer the ability to actually run the Trusts at level in ShB, rather than wait for a queue to pop. Less go-go-go, more "I have time to figure out where I am and what I'm doing and what's coming up next".
Anecdotally, in year two of the expansion it became clear to me that the number of people actually doing level 70+ leveling content on a regular basis had decreased greatly. How so? The amount of time spent waiting for a selected MSQ trial to pop went to an outrageously high number for a DPS - we're talking hours, not the general 15 minute or less wait for Leveling Roulette to pop.
Sorry about Chocobo Racing. I tried it once. Didn't appeal to me. Didn't even try Lords of Verminion. Perhaps that's why they haven't been improved since then? Personally, I enjoy the old game systems that won't ever see improvement, since they're still around when I run through yet-another-alternate avatar.They did the same with Chocobo Racing. They did the same with Verminion. They did the same with the housing placard system. They just seem to bandaid fix things instead of outright addressing them.
As for bandaid fix - sometimes that's all you can do, given that the development teams are (a) getting things ready for the next expansion (b) fixing bugs (c) getting things ready for the next patch (d) getting feedback from internal checks on what's hot and what's not (e) making decisions on where to put future resources based on past performance of added features (f) cognizant that a true fix for A will mean rewriting enough code to make creating a brand new MMO from scratch look easy..
I always consider the fact that this is a Japanese written, first and foremost, for a Japanese audience. It's not being written specifically for an American/English/Chinese/German/pick-your-country-of-origin audience. Tastes differ, and I'm sure feedback on the numbers from the Japanese servers drives a lot of what does, and does not, get improved upon in this game. Rightly so.