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  1. #71
    Player KizuyaKatogami's Avatar
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    Feb 2021
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    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by KDSilver View Post
    "No limited job"
    But... BLU got an update twice... both lvl 60 and 70. You can't ignore that.

    DoL/DoH got ocean fishing as well, the rework of diadem (that probably took time they could have have spend elswhere) for Ishgard as well as the big readjustment of crating. We can't ignore that too. That's dev time.
    They got some of the lvl 70 crafted primal weapon. Not every pieces from lvl 50.

    What really dislike with this is, it doesn't take into account everything that should be.
    This chart alone doesn't cover every single QoL ShB brought as well that definitly took some dev time.
    ARR overall for example isn't mentionnted either.

    I would have gladly shared the general opinion it was honest. This chart shows it's not.
    There are a lot of things from SB that it doesn’t mention as well though. Like the world transfer, diving, an extra trial(yojimbo), voiced alli raids and 3 trials, etc etc. Point is again, a lot of things in ShB are a downgrade from past expansions. As for your primal weapon comment....gnb and dnc got 1. Shinryu. That’s it. Meanwhile Rdm and Samurai got lvl 50 primal weapons, lvl 60 primal weapons, lvl 70 primal weapons, AND they both god unique Ultimate weapon models. You know what Dnc and Gnb got for their weapon models? Shire for Dnc, and then a random dungeon weapon model for Gnb. That’s pathetic. The guy gave you a fairly good set of data which you asked for. Idk why people are still trying to fight this when its blatantly obvious we're losing out on things.
    (7)
    Last edited by KizuyaKatogami; 07-03-2021 at 11:01 PM.

  2. #72
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    The point is that we’re getting less content than we’ve gotten last expansion.
    That's subjective.

    Quote Originally Posted by KizuyaKatogami View Post
    We should be seeing upgrades as the game progresses further and it gets more money.
    That's... not up to us as the players to decide how they spend their money and resources. You disagree you vote with your wallet/sub button. It's prettty much simple as that.

    Quote Originally Posted by KizuyaKatogami View Post
    Instead we’ve just seen downgrade after downgrade this expansion. It’s not about finishing the content. It’s about the content missing which leaves us unable to even attempt it.
    (2)

  3. #73
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    There are a lot of things from SB that it doesn’t mention as well though.
    And that's part of the problem.
    If you don't list everything that obviously took dev time during the expansion, you can't properly judge if yes or no there is less effort or not.
    Because if it took time to do... of course it won't go elswhere until the next expansion will come out.

    And we can't do a good comparison by only seeing what we want to see and forget about the rest.
    (3)
    Last edited by KDSilver; 07-03-2021 at 11:18 PM.

  4. #74
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    There are a lot of things from SB that it doesn’t mention as well though. Like the world transfer, diving, an extra trial(yojimbo), voiced alli raids and 3 trials, etc etc. Point is again, a lot of things in ShB are a downgrade from past expansions. As for your primal weapon comment....gnb and dnc got 1. Shinryu. That’s it. Meanwhile Rdm and Samurai got lvl 50 primal weapons, lvl 60 primal weapons, lvl 70 primal weapons, AND they both god unique Ultimate weapon models. You know what Dnc and Gnb got for their weapon models? Shire for Dnc, and then a random dungeon weapon model for Gnb. That’s pathetic. The guy gave you a fairly good set of data which you asked for. Idk why people are still trying to fight this when its blatantly obvious we're losing out on things.
    Well, nobody got unique weapon models for TEA tbf. Even Rdm and Sam got shiny Bismark and leviathan weapons respectively.
    (0)

  5. #75
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
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    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by SaberMaxwell View Post
    Well, nobody got unique weapon models for TEA tbf. Even Rdm and Sam got shiny Bismark and leviathan weapons respectively.
    Okay but my point is. For their first Ultimate (in SB), both sam and rdm got unique weapon models because they didnt have relics which is what the ultimate models were based around. Dnc and Gnb got no such treatment this time around along with the mass of missing primal weapons. Im scared to see what little bit sage and reaper are going to get at this rate... if anything.
    (11)

  6. #76
    Player
    Kadhe's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    21
    Character
    Inara Icore
    World
    Omega
    Main Class
    Bard Lv 90
    First I'll say that I'll shout down anyone who calls the dev team lazy. If there's one thing that's always been clear, it's that everyone who plays even a small role in making this game does so with every ounce of passion and pride they have. From top to bottom we've seen the devs go above and beyond for us time and time again.

    That said, there are criticisms to make. First, it's likely they suffer from inefficient workflows and production bottlenecks. For example, thinking back to the live letter where they showed us some production timetables, I was blown away by the number of times "approval from Yoshida" or "check-in with Yoshida" or "test with Yoshida" showed up. I know project management and I can't imagine many other situations in which one individual has so much direct oversight on a team this big, especially when that individual has so many other commitments and demands placed on his time. So much time must be lost waiting for Yoshida to get eyes on everything the team does. He admitted himself that they need to review their workflows. I'm a big YoshiP fan; I love that he is so keen to get stuck in and I'm sure his direct involvement is part of what has made the game so great, but he's only one man with limited time and right now his limits are everyone's limits.

    Moreover, "small indie company" might be a meme, but it was born from truth. A company with profits of $250m should not have developers working in their free time to add viera hats, male viera, mahjong or anything else we're told was delivered under unhealthy working practices. We need to ask why the team is stretched so thin that this can occur.

    Then there's the pandemic. Clearly it affected productivity and rightly so; I'm happy to wait as long as necessary for content if it means the team can keep themselves safe. Unfortunately it has been used rather naively by some people to dismiss discussion of the other issues I've mentioned.

    Finally, some content fell victim to a shift in design direction, like the deep dungeon giving way to Bozja as a levelling tool. I think the new focus on large scale content is a big mistake but that's one for another thread.

    Ultimately it's very difficult to single out any one piece of missing content and say whether it was cut because of inefficient workflows, because of understaffing, because of disruption from the pandemic or because of a shift in priorities. I suspect in most cases the answer is some combination of all those things.

    One thing's for sure, though - Endwalker won't have the pandemic as a scapegoat for all those other issues the way that Shadowbringers has. In particular I think the period from the launch of 6.3 up to the end of 6.5 will be very telling about the future of content, because that's when we'll be expecting an ultimate, a new deep dungeon and the bulk of the new Eureka/Bozja equivalent to drop, and most of the work for that content will have been started post-pandemic.

    It's gonna be interesting.
    (9)

  7. #77
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
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    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Kadhe View Post
    snip
    Once again i would like to say, a lot of the content i mentioned was before the pandemic being hit. Bozja being the leveling method/deep dungeon alternative wasn’t a good trade. Stormblood gave us eureka with 4 zones AND still gave us a deep dungeon. I don’t think anyone is calling the devs lazy persay, but there is certainly a lack in transparency. Let’s use the housing system as an example shall we. People have complained and complained and complained about the way the placard system works. Yet Yoshi hasn’t addressed it or any plans to fix it once in 6 years. As for the small indie company, yeah it’s a problem. The thing is it most likely won’t change. This community has grown to just accept being spoonfed by anything Yoshi p throws out, no matter how little it is. They literally would never question things. If the playerbase as a whole actually came together to question this? Then maybe we’d see some change. It isn’t going to happen though. Most of the money made for this game is going to fund Flopvengers and its other games. Apparently only mogstation money is “guaranteed” to go towards the game and even that’s questionable. I genuinely think the downfall of this game will be the community who just doesn’t question these things anymore and just blindly praises the dev team over and over without questioning things like the money flow, work time, etc etc. It’s why i’ve just been looking for another mmo and probably will get into one after 6.0 because it doesn’t look like the situation is improving at all.
    (2)

  8. #78
    Player
    DPZ2's Avatar
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    Feb 2015
    Posts
    2,614
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Older game systems are abandoned because utilization statistics indicate people are not interested.

    If that weren't the case, the original (or new and improved, after complaints) version of Diadem would still be a thing.

    When Deep Dungeons first came out in Heavensward, it was heavily utilized. Perhaps when Heaven on High came out they saw a distinct drop in the number of players who actually ran through it. Enough of a drop to make its inclusion in the current expansion something to ponder. Since the Bozja front was being designed, it might have been easier to place 'leveling alt jobs' as an option, unlike its predecessor, Eureka. They have statistics on Heaven on High and Deep Dungeons from both SB and ShB, and on Eureka from SB and Bozja from ShB. The number of players who participate is as important as "we do this because we've always done this".

    Overall storyline also has a place in what does, or does not, continue to be developed. When we were still in Eorzea, Squadron Missions made sense. Once we take off for ShB, we aren't really in Eorzea from a story perspective, and continuing General Company duties didn't make sense. That, and the number of players who've reached the rank of "Captain" may be an indicator of its [lack of] popularity.

    Similarly to the Centurio Hunts not being a thing on the ShB, so they got replaced with a ShB-specific set of Hunts instead. (People apparently enjoy doing the hunts for loot and gear for alts, so it continued from HW through ShB).

    For the argument "number of Dungeons dropped", I found this Reddit posting to be illuminating, when you consider the number of Dungeon and Raid Bosses from a "there's more than just dungeons" perspective: https://www.reddit.com/r/ffxiv/comme...tory_timeline/ . The ARR timeline at the top has a typo, which is corrected later; the relevant charts I'm referring to are further down.
    (0)

  9. #79
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kadhe View Post
    Snip
    Okay to answer your first question. Japan does not work like America 7 day a week deathmarches where you wind up sleeping at your cubicle are quite a common occurrence in programming life for Japan..

    Furthermore while I agree there was alot cut due to reasons ShB has still been a stellar expansion. Are there things I miss? Hell yes Hildibrand being my number one. is there something I'd change? Yes I'd have made Bozja alot more accessible to make it more palatable to the American mindset.
    (0)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  10. #80
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
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    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by DPZ2 View Post
    snip
    The thing is both Hildibrand and Allied beast tribes were cut but both are very popular. So i don’t think it’s them indicating people aren’t interested. HoH was also extremely popular. Especially because of the mounts and hairstyles locked behind it. Eureka had very negative reactions and results(as much as i personally love it) and the relic weapons had a very low completion rate amongst the playerbase yet they thought the best thing to do was repeat that same style again? But this time made it worse where the relics are locked behind raids? Lol. As for the squadrons thing, i don’t think the story is a very good excuse. If they wanted to they easily could’ve transferred squadrons over to the First with minimal issue. I think a lot of people’s problems with Squadrons vs Trusts, which again is a trend in this expansion, is just how much of a downgrade trusts are. They somehow managed to take Squadrons overall system and trash it in the form of trusts. Squadrons you can at least control so it makes things a minimal issue, whereas trusts have wonky AI amongst other things, and now instead of building on Squadrons, they just dropped it completely. They did the same with Chocobo Racing. They did the same with Verminion. They did the same with the housing placard system. They just seem to bandaid fix things instead of outright addressing them.
    (5)

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