Already am, not your place to say though. Also unfortunately i can’t take a long break from the game because of the shitty housing systemGotta sub every other month. Try defending that one too bud.
I'm not going to. You are still supporting the game by not playing and subbing just to keep your house, that's fine by me.


Squadrons not going over lv60 still bugs me. At least get to lv70 for the people that want to level up and get some gear without forcing themselves to wait on DF.
Guildheists are a joke due to most of the fights being brutally forced so new players won't understand much either way. So it needs either better scaling, tuning or just leave it to dust.
Battle leves not being there anymore suck but understandable, I just liked reading the texts on what the requests were about.
I feel some stuff that could be used as an actual side content got canned in favor of those special FATEs. The elves and wargs are a big waste of potential, just like the Formidable dwarf FATE or the Daeon/frogs.
For Bozja, they badly utilized the monster mobs there, there are some areas that you will barely or never visit because nothing special happens there aside a star mob. There are also so many rank 4 and 5 monster enemies that are there just to fill the map, could had some additional spawner or anything for killing them. So the 2 zones can lack even harder compared to Eureka's 4 zones although 2 out of 4 i hated (Pagos being overly obnoxious and Hydatos being... the most boring area just for the sake of being the safest to navigate).
This was my reaction. The post patch dungeons have just been seemingly lazily done, with little to no depth in mechanics and mob packs just absolutely melt. I really don’t know how they could be streamlined even more but if it is indeed the case, i’ve lost hope on them making the jobs more complex again like the past, and instead they might be simplifying the jobs even more. It’s sad tbh.

Did Yoshi-P actually say this? Which interview? I haven't been able to find it?This was my reaction. The post patch dungeons have just been seemingly lazily done, with little to no depth in mechanics and mob packs just absolutely melt. I really don’t know how they could be streamlined even more but if it is indeed the case, i’ve lost hope on them making the jobs more complex again like the past, and instead they might be simplifying the jobs even more. It’s sad tbh.
So, I look up the definition of "streamline" to be certain, and based on the definition, dungeons could certainly be more streamlined by having less trash and shorter paths between bosses. People have different expectations on pull size, so making it so that single pull and wall-to-wall pull actually mean the same thing would streamline the dungeon.



If they do that they could just change the name of the game by FFXIV Arena since the only combat content you are going to see will be almost exclusively inside instanced circle/squared zones, i hope they don't do that since im really tired of how much they are dumping down everything, at this rate they could make eventualy a mobile version of the game.So, I look up the definition of "streamline" to be certain, and based on the definition, dungeons could certainly be more streamlined by having less trash and shorter paths between bosses. People have different expectations on pull size, so making it so that single pull and wall-to-wall pull actually mean the same thing would streamline the dungeon.
Ooh, you just reminded me of alliance raids. That structure would still work on a smaller scale for dungeons.If they do that they could just change the name of the game by FFXIV Arena since the only combat content you are going to see will be almost exclusively inside instanced circle/squared zones, i hope they don't do that since im really tired of how much they are dumping down everything, at this rate they could make eventualy a mobile version of the game.
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Gotta sub every other month. Try defending that one too bud.
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