I was around during all of Stormblood's patches, I just felt like I did stuff and then I was done with it for ShB. I loved the Tribe Quests, I enjoyed doing the Firmiment reconstruction, but it felt like a lot was missing?Wondering what 'content' is kinda lackluster? The new end-game raids? The lack of Hildebrand to spice things up? The story-line just not doing it for you? Bozja front not your thing?
The traditional MMO used to solve the 'content' problem with ... nothing, really. For months and months and months. < flashbacks to the what-seemed-to-be-the-eternity of the Hour of Twilight patch >
i remember when patch had 3 dungeons , 1 new one and 2 hard modes ....oh those were the times
Let's do a comparison.
Sabotender Carrido in Anemos has:
-Raid Aoe
-melee aoe around it
-targetted aoe
-stack marker
That's it. That's literally open world mob level mechanics; you can even argue its literally a cactaur mob given a stack marker. Compare the very first, weakest Critical Engagement, the Mandragora thing:
-Raid Aoe
-stack marker
-tank buster
-Multi-person targetting aoe that unleashes 3-4 sets of aoes back to back
-Managing a color debuff that will one shot or deal incredible damage if you don't swap colors on each set, along with making sure you're not standing in the black insta death zone.
-Dodging a constant rotating carousel of adds from the outside rim that spew hearts that need to be dodged or they deal high damage + confusion, putting you in a vulnerable state for the ground aoes, the color mechanic, etc.
Well over half of the Eureka bosses were literally just normal, open world mobs given 1 extra mechanic. The only ones even comparable to Critical engagements were the ones close to the zone's level cap, and even then a lot of them are super forgettable. This is even before the fact that Castrum's & Dalriada's bosses are basically on the same level as 24 man raid bosses in terms of mechanical design. That's also disregarding the duels that are leagues above anything in Eureka outside of Ozma in terms of mechanical design & complexity.
Let's not keep our rose-tinted glasses on. Eureka had quantity in bosses due to more zones; whereas Bozja's bosses are much higher quality in fight design. There was even the fact a good majority of Eureka's bosses weren't even threatening if you were a caster or ranged, since half their mechanics couldn't even affect everyone at the NM due to the game's internal target limit on enemy attacks when you had like, 100+ people all targetting the poor thing.
Last edited by Daeriion_Aeradiir; 07-03-2021 at 04:32 AM.
Idk what kind of rose tinted glasses you’re talking about, besides the people trying to pretend as thought there isnt blatant content loss. Yes, the anemos bosses have fairly simple mechs, because it was the first zone, and it was something new. Might i add that the systems in Bozja aren’t even new? They’re literally reused from eureka so it’s not like it was extra effort and time put in. Things like the actions or the logos, what have you. Each eureka zone had its fair share of complex bosses. Whether it be pazuzu,strider,louhi,angra mainyu,cassie,penny,etc etc. They still had complexities to them and multiple mechanics. Critical engagements barring a few of them really don’t have that much going for them. Again, one of the ones in Zadnor is literally just a pazuzu reskin. Belias too. This still doesn’t change the fact how much content loss we’ve gotten. Yet people still want to hide behind the covid excuse. Give me a break.
Let's not keep our rose-tinted glasses on. Eureka had quantity in bosses due to more zones; whereas Bozja's bosses are much higher quality in fight design. There was even the fact a good majority of Eureka's bosses weren't even threatening if you were a caster or ranged, since half their mechanics couldn't even affect everyone at the NM due to the game's internal target limit on enemy attacks when you had like, 100+ people all targetting the poor thing.
Eureka bosses? Complex? Yeah, no. All of them could basically be zerged by a brainless train. Don't try and act like CE are not more mechanically complex. It has to be the most disingenuous thing I've heard in a while.
You can literally cheese half of them with reflect...
The fact that you can cheese CEs and duels doesn't make the time spent designing them somehow disappear. Which is the point of the discussion : CEs and duels took more dev time than Eureka NMs that had zero relevant mechanics.
As an example, you mentioned Louhi earlier? Louhi had nothing beyond a few cleaves, raidwides and some adds. And it was the end boss NM of his zone. Don't come and tell me it was as complex as a CE.
As someone who prefers Eureka over Bozja ... Bozja CE's are way more mechanically complex.
Also not only was there Covid, but we had the ARR rework in 5.3 to revamp the new player experience. And also we had the male Viera, female Hrothgar thing. I think there were a number of reasons why content was a bit light this expansion but hopefully the next expansion will be rich in the sort of content everybody is looking for
Island sanctuary will be amazing but hopefully there'll also be 2 Ultimates to satisfy the raiders![]()
This just makes me want to see the carnage of the red choco ce in eureka
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