Quote Originally Posted by Jeeqbit View Post
The resources were obviously redistributed to new ideas, like Delubrum Reginae, Delubrum Reginae Savage, Memoria Misera, a second BA-like thing (Dalriada), critical engagements (which each involve the same amount of design work as dungeon bosses), the Firmament, ocean fishing, crafter and gatherer overhauls and QoL.
The thing is. Critical engagement bosses are really no different than eureka bosses.SB was able to give us 4 new zones, all filled with these bosses. Memoria Misera isnt really anything new since SB gave us Rathalos and Ratahlos EX while also giving us an extra trial in the form of Yojimbo. Delubrum and its savage version basically equate up to if not slightly less than the amount of bosses we'd get in a deep dungeon. Lets not forget btw, we also lost out on things such as no primal weapons for the new jobs, no new ultimate weapon models for them, no voiced alli or weapons trials, and plenty more. Resources werent just redistributed. We lost out on content. SB was able to give us extra dungeons, deep dungeon,hildibrand,allied beast tribe questline,diving,an entire new housing district,two ultimates, and much more. Content has been downgraded from last expansion and a lot of it is prior to covid so theres really no excuse for it.The only difference btw that a critical engagement has over some of the eurek abosses is that its an eclosed area. It makes you feel like youre fighting some bigger than it actually is. It's still around the same amount of mechanics.Hell one of the critical engagements is literally a pazuzu clone lmao.