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Thread: Open World PvP

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  1. #1
    Player
    GrimGale's Avatar
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    Quote Originally Posted by KizuyaKatogami View Post
    Zones feel dead enough as it is. Barely any npc's. Fates are really the only reason to go to them outside of msq. I think Open world pvp would help populate these zones more.
    If WoW is any indicator of World PVP helping "populate" zones more, then no, it won't help at all. Most players want to be left alone when interacting with the world without anybody sabotaging their efforts. I am sure there is a fraction of players that love the thrill of being hunted or hunt other players and that's fine. But you have specific game modes to do that, and other games aswell with better systems to accomodate that.

    If anything what could help re-populate zones are Daily quests, world events, PVE things that give an incentive to go out and make use of the world and the enemies in it.
    (9)

  2. #2
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    Jojoya's Avatar
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    Quote Originally Posted by GrimGale View Post
    If anything what could help re-populate zones are Daily quests, world events, PVE things that give an incentive to go out and make use of the world and the enemies in it.
    When I see comments like this, I know the poster doesn't go out into the world at all.

    Zones are populated now. They're very populated right now. I'm on a low pop (for NA) server and I see players all over the place whether it's when I'm out scouting to run a hunt train in Shadowbringers zones, grinding daily bills in HW and SB zones so I can buy more Aetheryte tickets on alts, gathering materials just about anywhere or leveling up my latest alt I started just 10 days ago.

    Just because the content in the zones does not appeal to you as a level cap player does not mean the zones lack for content or lack for players doing that content.

    MSQ
    Side quests
    FATEs
    Treasure Maps
    Hunts
    Gathering
    Beast tribes
    Sightseeing Log
    Leves

    If those things don't interest you, then they don't interest you but that content still exists and is still getting used by other players.

    Now imagine dumping open world PvP on top of all that. What do you honestly think would happen?

    You would end up with new players quitting the game as soon as they start because other players would be out to make certain they never get a chance to enjoy any of that content or progress their characters.

    This isn't WOW where you could dungeon grind your way all the way to level cap if you want once you complete the starting racial zone. You can avoid the open world until you were ready to join the gank squads and that's what most players would do on the more balanced contested worlds.

    Here players must engage with the open world to level because they can't unlock content without doing MSQ and MSQ requires doing content in the open world.

    We have no lore to explain why open world PvP would exist, unlike WoW with the story rooted in the Horde/Alliance conflict. The Grand Companies are not at war with each other and Garlemald is not a playable faction. How do you explain killing each other?

    Like I said in the early part of the thread, you're the WoL and if the WoL goes rogue the GCs would have no choice but to terminate him/her because that sort of power can't go unchecked. Has it dawned on anyone that the Scions stick with the WoL not just because they're working toward a common goal but because if the WoL did go rogue, they would likely be the ones tasked with bringing him/her down? They have faith we will choose to do the "right" thing but you can also be sure they're prepared if we don't.

    Again, I don't have any objection to SE creating open world PvP specific worlds as long as open world PvP would have zero impact on my game experience. But I also don't see it working out in practice. Game lore and leveling design do not support it.

    What do I think would be a better idea? For SE to create an offshoot PvP game based on the truncated timeline from the Eighth Umbral Calamity. Open world PvP would make sense with what we know of that timeline. An offshoot game could import the existing jobs, races and zones from this game though future changes to this game wouldn't reflect in that one since it's a divergent timeline as of the moment the WoL touches the beacon that takes him/her from the Crystal Tower to the First. Perhaps players could even import their character models and any purely cosmetic items such as mounts.
    (1)
    Last edited by Jojoya; 07-03-2021 at 03:40 AM.

  3. #3
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    SturmChurro's Avatar
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    Quote Originally Posted by Jojoya View Post
    MSQ
    Side quests
    FATEs
    Treasure Maps
    Hunts
    Gathering
    Beast tribes
    Sightseeing Log
    Leves
    I don't see anything here worth doing, or I've already done it.
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  4. #4
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    Kyuuen's Avatar
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    Quote Originally Posted by SturmChurro View Post
    I don't see anything here worth doing, or I've already done it.
    What then when someone already has the rewards or what they want from OW PvP or that they've already done it? Can't say one thing about one side of the coin while ignoring the other.
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  5. #5
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    Quote Originally Posted by Kyuuen View Post
    What then when someone already has the rewards or what they want from OW PvP or that they've already done it? Can't say one thing about one side of the coin while ignoring the other.
    PvP is in essence, a dynamic experience. Every player you encounter can be at a different skill level; there is challenge, and excitement. That's what makes PvP, and PvP oriented games interesting to me. Rewards for a good experience are simply a bonus.
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  6. #6
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    Quote Originally Posted by SturmChurro View Post
    PvP is in essence, a dynamic experience. Every player you encounter can be at a different skill level; there is challenge, and excitement. That's what makes PvP, and PvP oriented games interesting to me. Rewards for a good experience are simply a bonus.
    Fair PVP also has ranking systems, matching systems and equally sized sides and teams. You might fight stomping on people of lower skill and gear fun, but the ones at the bottom won't probably enjoy them. If this keeps happening, the bottom will thin out and then the top will get bored and leave. If not properly monitored and regulated this system will always collapse.

    Do you get this fairness in open world PVP? Wouldn't a matchmaking system go against it? It seems to me that world PVP without any sort of matchmaking is in essence a skewed system that promotes unfair fights, ganking and abuse, that it lives on the top threading on the bottom and that is what ultimately causes it to crumble at every turn.

    A "toggle" option for world PVP would protect those who don't want to participate, certainly. But ultimately it can only reward players with cosmetic/inconsequentially mechanical items or else it becomes mandatory for PVE progression.
    (6)
    Last edited by GrimGale; 07-03-2021 at 08:55 AM.

  7. #7
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    Quote Originally Posted by Jojoya View Post
    When I see comments like this, I know the poster doesn't go out into the world at all.
    Are you sure you replied to the right person?
    (1)