Meanwhile said WoL murders people left and right and almost drives an entire species to extinction...yeeshThis thread is still going? Yeesh.
Here's a thought. Perhaps Square Enix doesn't want the association of the "Warrior of Light" with a gang of what we who also play Dungeons and Dragons refer to as "Murder Hobos"?
There must be a reason this game is more popular than the PvP-centric MMORPGs.
Open world PVP could be the quickest way to kill this game.
Griefers would quickly overrun the servers, player frustration would skyrrocket even higher than it is right now, and new player experience enjoyment would plummet.
No thank you, Pvpers stay in your contaiment instances. You have plenty of other games to play if you want to make someone else miserable.
I think we need more optimists in here. All I ever see is negativity. Where was the overwhelming negativity when legitimate concerns were brought up about the inclusion of male viera?
WHM | RDM | DNC
To be fair, Open world PVP is a pretty negative topic and attracts a lot of negativity by its nature. I am sure you can find many stories of Open world PVP bringing people together, sportsmanship, honor and friendship, but I know it only takes one griefer looking to get validation to ruin many players enjoyment of the game.
How could Open world PVP work with the Fates system. With the gatherer system. If you create a pvp MODE how would you encourage people to play in said mode. If WoW is an example of World PVP made right, what would you take from it? How would it apply to FFXIV?
I was a PvPer in BDO, in our guild wars if you dared to come to a world boss on our home channel I would kill you and kill you until I was sure your loot had despawned, no loot for you! Similar story if you came into my grind or gathering rotation, and if you tried to make me go red? Guess what I can get you low and kill you to mobs so you lose XP. They had to remove PvP during world boss spawns due to people not getting their loot thanks to people like myself who would kill an enemy player on sight.
I wouldn't just go around killing randoms for fun. But others would, if I would train my horses afk outside of safe zones I would often come back to someone having killed my afk self. Just because they wanted to waste my time. Imagine the start of a new expansion, people would camp around all the important NPC's and murder everyone who came near. Open world PvP has no use, you aren't fighting for limited resources like in BDO, it's just kill people for fun. Which you can go do already in the PvP modes. It's just opening the game up to griefing.
Personally i would like open world pvp. Certainly with an opt-in system. I think it could open up a lot of things though. Zones feel dead enough as it is. Barely any npc's. Fates are really the only reason to go to them outside of msq. I think Open world pvp would help populate these zones more. It would also open up a lot of rp ideas for people if theyre into that. There's a lot of times i see people rp-ing a "tournament" but in reality its people "fighting" in someones basement because theres no other applicable method besides the wolves den pier. People could rp more things with opt-in open world pvp. I dont think there would need to be a lot of balancing to be done, could just use the current pvp job balancing which...isnt too well balanced but its at least the same system. As for gatherer jobs its as simple as you cant participate until you switch to a combat job. Simple as that. I really dnot think theres as many hurdles to it as some people are assuming. I think it would be nice to see something new and cool added to old zones. I'd rather that than something like mahjong which very few people participate in.
If WoW is any indicator of World PVP helping "populate" zones more, then no, it won't help at all. Most players want to be left alone when interacting with the world without anybody sabotaging their efforts. I am sure there is a fraction of players that love the thrill of being hunted or hunt other players and that's fine. But you have specific game modes to do that, and other games aswell with better systems to accomodate that.
If anything what could help re-populate zones are Daily quests, world events, PVE things that give an incentive to go out and make use of the world and the enemies in it.
Amount of work asides, open world PvP would be little more than dueling that you can opt into. Killing players who don't want to participate will never be a part of the design philosophy, and ultimately, it's a super asshole move. I think Wolves' Den is actually the best place to do this (maybe tweak the layout so that height and different terrain is more something), but at that stage it's really more about finding the community and giving the dev's a more clear idea of what we specifically want from the current form of PvP, and be willing to accept that not everyone will agree on what PvP should be and the dev's will likely have to deal with a ton of conflicting desires. MMOs are a shared experience after all.
Edited for typo's.
Last edited by Osteichthyes; 07-03-2021 at 03:03 AM.
When you have lag, every action is an adventure.
Hard pass. Doesn't fit the narrative/story of XIV to have OW PvP.
If you want PvP the Wolves Den is there for you, and hopefully they get PvP to a point where it feels more engaging and rewarding for those that seek it. But OW PvP; imo, is a bad fit for this game.
Male viera didn't fit the narrative, but SE made it work! I would be quite excited to see SE's creativity at work when it comes to open world PvP!
WHM | RDM | DNC
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