Quote Originally Posted by negiman4 View Post
For example, many of the older bosses don't have rotations, but in fact have weaponskills and abilities with cooldowns just like us! Weird!
Honestly, it's stuff like this, along with many other intricacies, that makes me long for the dungeon/raid design of ARR. A lot of the game's most creative raid stuff, like ADS's ability/resistance hurdle in 1-2, are in the Coils.

I don't give a honk if this is an unpopular opinion, but at this point everything just feels like it's been finetuned and grounded into a very specific paste, and most of the content just ends up giving the exact same vibes over and over again.

Is there even a reason to call raids "Raid Dungeons" anymore? They've far more in common with trials than with dungeons.