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  1. #1
    Player
    negiman4's Avatar
    Join Date
    Oct 2013
    Posts
    81
    Character
    Blank Braver
    World
    Leviathan
    Main Class
    Paladin Lv 90

    Coils of Bahamut Schematics Comlete!

    Hello everyone! I'm just letting you all know that I'm finally completely finished with all the coil schematics! These documents took no small amount of time to research, test, probe, and write, so I really hope you all get a ton of use out of them. I've also updated them so that they are spoiler-free, at least until you open them up.

    To reiterate from past posts, these are not guides. These are a special kind of document with the intention of laying bare the intricacies of the game's mechanics. I certainly learned a lot about this game by closely studying each fight down to the last minute detail. For example, many of the older bosses don't have rotations, but in fact have weaponskills and abilities with cooldowns just like us! Weird! Anyway, since they aren't guides, I've decided to call them "schematics" to distinguish them from traditional guides.

    In these schematics, you will find a lot of really useful—and not-so-useful—information about how every single mechanic works in the Coils of Bahamut. What you won't find are strategies, explanations, or anything of that sort. These schematics encourage you to formulate your own strategies. If raiding is a puzzle, then these schematics will give you all the pieces you need, but they won't show you how to put them together.

    These are great for groups who are doing the Coils of Bahamut at least somewhat blind at MIN IL. They can also supplement traditional guides by offering more granular knowledge then said guide would provide. Greater understanding of mechanics means more party adaptability when things go wrong. Blindly following guides without knowing why mechanics need to be handled a certain way robs you of that flexibility.

    I've also found that a lot of the information found in traditional guides are downright incorrect. For example, in Turn 12, the Bennus don't give each other stacks of Damage Up and Vuln Down when they're near each other—that only applies to the HP Boost buffs—, they do it when there's more than one fully grown Bennu in play. When one dies, the stacks fall. Sure, this information is kinda irrelevant if you're doing the mechanics correctly anyway, but I felt it necessary to correct that.

    So, I do plan on making more of these for later raids and perhaps even EX trials. I do this because I love doing it and I've taken a huge interest in FFXIV's game design. Thanks and please enjoy!

    MOBILE USERS: The documents might not display properly for you. You can fix this by viewing them in Print Layout mode, which is an option that's easy to find within the Google Drive app.

    Link: https://drive.google.com/drive/folde...LT?usp=sharing

    Primal MIN IL Discord: https://discord.gg/BmpW6C9
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    Last edited by negiman4; 06-30-2021 at 06:22 PM.