Page 2 of 2 FirstFirst 1 2
Results 11 to 12 of 12

Hybrid View

  1. #1
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Wind-Krysvein View Post
    Honestly, it's stuff like this, along with many other intricacies, that makes me long for the dungeon/raid design of ARR. A lot of the game's most creative raid stuff, like ADS's ability/resistance hurdle in 1-2, are in the Coils.

    I don't give a honk if this is an unpopular opinion, but at this point everything just feels like it's been finetuned and grounded into a very specific paste, and most of the content just ends up giving the exact same vibes over and over again.

    Is there even a reason to call raids "Raid Dungeons" anymore? They've far more in common with trials than with dungeons.
    I would prefer this aswell. Set on stone script is boring after a while
    (1)

  2. #2
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    Great job friend, I enjoyed your vid.
    (0)

Page 2 of 2 FirstFirst 1 2