I would prefer this aswell. Set on stone script is boring after a whileHonestly, it's stuff like this, along with many other intricacies, that makes me long for the dungeon/raid design of ARR. A lot of the game's most creative raid stuff, like ADS's ability/resistance hurdle in 1-2, are in the Coils.
I don't give a honk if this is an unpopular opinion, but at this point everything just feels like it's been finetuned and grounded into a very specific paste, and most of the content just ends up giving the exact same vibes over and over again.
Is there even a reason to call raids "Raid Dungeons" anymore? They've far more in common with trials than with dungeons.
Great job friend, I enjoyed your vid.
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