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  1. #51
    Player
    Shelia's Avatar
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    Mar 2011
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    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    Dude, they should just make an Ivalice MMO already... hahaha

    Ivalice had the coolest races, hands down, and the Ivalice settings were always really beautiful. I'm not entirely sure if FF12 was Ivalice or a different "world"/"country" ... but it had some really beautiful scenery and places to explore.
    (0)
    ☆ space trash ☆

  2. #52
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Plus a touch of FF Tactics , Vagrant story or more steampunk.
    At least some other races...
    When i was waiting for FF XIV i was hoping for the bunny females...
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  3. #53
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    Mar 2011
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    1,387
    Quote Originally Posted by Punxsutawney View Post
    Another GW2 post.... Are you kidding me...... Arenanet/NCsoft - Arenanet makes the game NCsoft is the publisher, NCsoft is EA sports Jr. they will ruin the game... enough of this nonsense. OP, this is a FF14 forum, go look at GW2 pictures online, and spare us this garbage.
    Oh, I didn't know you could predict the future.

    This thread isn't even about GW2 anyway. I just used it as an example of design concepts.
    (0)

  4. #54
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shelia View Post
    Dude, they should just make an Ivalice MMO already... hahaha

    Ivalice had the coolest races, hands down, and the Ivalice settings were always really beautiful. I'm not entirely sure if FF12 was Ivalice or a different "world"/"country" ... but it had some really beautiful scenery and places to explore.
    I was thinking that ivalice would have actually been a really good setting for an mmo considering they have an entire timeline between 12 and tactics they could have used
    (0)

  5. #55
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by gifthorse View Post
    For instance, in GW 2, you...
    Comparing this game, or any game, to Guild Wars 2 is futile, since Guild Wars 2 is not anywhere near completion (haven't even started alpha testing yet), and it may be a completely different game by the time it's finally released.
    (0)

  6. #56
    Player
    JakeRoon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    STOP MENTIONING OTHER GAMES!!! OMG IT THREATENS ME!!!!

    grow up folks.....
    anyhow my contributions to this thread:

    YES! FFXIV should have been set in Ivalice!!!!! What were they thinking!!

    That said, it's still pretty good. Gift [as usual] is being pretty harsh on the Devs.
    (0)

  7. #57
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    Mar 2011
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    1,387
    Quote Originally Posted by Eekiki View Post
    Comparing this game, or any game, to Guild Wars 2 is futile, since Guild Wars 2 is not anywhere near completion (haven't even started alpha testing yet), and it may be a completely different game by the time it's finally released.
    Did you even read my full original post?

    I guess you mustn't have, considering I explicitly stated that whether they achieved their goals or not is beside the point. The point was they developed everything with their big picture in mind.
    (0)

  8. #58
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    Mar 2011
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    Quote Originally Posted by JakeRoon View Post

    That said, it's still pretty good. Gift [as usual] is being pretty harsh on the Devs.
    I don't want to be rude ( it's not like they can even read english anyway), but I just want to understand what they are doing and why they are doing it.
    (0)
    Last edited by gifthorse; 03-26-2011 at 02:54 PM.

  9. #59
    Player

    Join Date
    Mar 2011
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    254
    Quote Originally Posted by Shelia View Post
    Dude, they should just make an Ivalice MMO already... hahaha

    Ivalice had the coolest races, hands down, and the Ivalice settings were always really beautiful. I'm not entirely sure if FF12 was Ivalice or a different "world"/"country" ... but it had some really beautiful scenery and places to explore.
    Same universe different times, here is the time line order:

    FFXII
    FFT
    Vagrant story

    Also to the people that complained about TO.... Learn2play pls :P
    (0)

  10. #60
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    Mar 2011
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    1,387
    And another thing, we were given crafting classes with the promise of being able to play out a role as those classes. But the trouble is the crafting classes were implemented so half-heartedly that the original promise seems to be unfulfilled. I mean, how can you be a merchant, peddling your wares, when you can't even set up a shop or vendor in the street? Instead, your retainer is cordoned off into an instanced side-alley that is basically just an auction house nowadays. To be a fully fleshed out class, then shouldn't they have implemented a way for people to progress as a merchant, with the ultimate goal being to own your own shop or something?

    For what it's worth, they should have just put in an auction house instead of the market wards. It all just amounts to the same thing currently.

    An auction house undermines the crafting classes. The reason people want an auction house is because they consider buying/selling items to be a small part of the game and they want it to be instant. The whole crafting system however suggests that buying/selling should be a big part of the game. It's a fact of competing interests, and SE didn't really think it through.

    Don't you get the feeling that everything was developed half-heartedly, with one important feature contradicting another?

    Story-telling was supposed to be a big selling point off FFXIV, and yet this is an MMO, not a single player RPG, so story-telling needs to happen in a setting where multiple people can experience it. In FFXIV, however, my whole experience with the single-player storyline was by myself. Why make an MMO with so much emphasis on social-interaction if you're just going to build the entire storyline around people playing solo? Contradiction much?

    We're given freedom to switch between roles, but limited to playing only one role by an hour long cool-down on point allotment. Again, a contradiction.

    It's like they tried to implement all these role-playing elements so that people could play as they wished, and then tried to cram it all into a game that simultaneously wanted the opposite of that.
    (0)
    Last edited by gifthorse; 04-04-2011 at 06:16 PM.

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