No one expects the miquote inquisition!!!

I feel you, I am trying to level ninja w/o ninja swords...so they're leveled up when I do unlock ninja swords. I honestly get th same vibe from ff:xiv
Fun = make the game more enjoyable
Reboot & Rebuild = Restructure the world of Eorzea. Creating new ideas and rebuilding some of the old ones.
Live = Do it while keeping the Servers running
There ya go!
I just want this game to be fun. =(
So far it's just been a grindfest... yeah, the main storyline is pretty intriguing. Aside from that though... I don't really have any objectives other than to level. I want other fun things to do. In XI, they had missions for obtaining higher ranks. Just little things like those were really fun, and a little different because they forced you to explore places you usually wouldn't have.
As much as I liked XI, it was super grindy. I'd be happy if FFXIV had similar traits to XI... just with less of an intense grind and more fun things to do. I guess having actual quests instead of guildleves would help. Guildleves are alright... but they should be kind of like a "daily" quest type of jawn, and not people's main means of leveling.
☆ space trash ☆



My opinion of what FFXIV's original design, or at least Tanaka's design is closer to an online FF13.
Stamina is closer to FF13's ATB gauge, where some attacks, such as ones that target multiple foes or potentially deal more damage, require more of the ATB gauge. Instead the computer controlling other party members, it would be just players. And we get to reposition ourselves in battle. And combat roughly would take place the same speed as FF13, and Battle Regiments seem to be built around this speed.
And in FF13, one character wasn't locked into a single role. They could switch roles almost on the fly and try to form a team that complimented each other. Depending on the encounter, you had to switch tactics accordingly and have characters take on different roles. Although challenges were designed around three party members, rather than fifteen or just one person.
Right now, it seems like FFXIV is going to reach where FF6, FF7, FF10, and FF12 reach which is, at the higher levels, your characters hit as hard as anyone else, have all the same spells and abilities, and maybe use one or two unique abilities such as Runic, Blitz, or specialized Limit Break.
The crafting scheme finally hit in the right direction of a more player driven economy. Where players pretty much determined the value of gil more than the game. The reliance on crafters to obtain better gear is a much desired element for me as most MMOs, you can typically find anything in the field or a quest that is equal to or better than crafted items. To me, that made crafting seem less valuable, more worthless, unless you were crafting consumables or otherwise unattainable goods. SE did great here, with each major patch making this even more delicious.
So yeah, in summary a multiplayer FF13 with interdependent and involved crafting.


It's pointless trying to argue with the OP D: he's been on the forums from the beginning doing nothing but complain about the game. He's not even trying to fix it, just complain about it. I am actually surprised he hasn't been banned by a mod yet (hint hint mods if you can see this). I seriously think he works for like Blizzard or something xD why else would someone who hates this game post nonstop on the forums.. I mean.. I love this game and he has 3x more posts than I do!!
I don't hate the game entirely. I mean, I like crafting and the armory system.It's pointless trying to argue with the OP D: he's been on the forums from the beginning doing nothing but complain about the game. He's not even trying to fix it, just complain about it. I am actually surprised he hasn't been banned by a mod yet (hint hint mods if you can see this). I seriously think he works for like Blizzard or something xD why else would someone who hates this game post nonstop on the forums.. I mean.. I love this game and he has 3x more posts than I do!!
But regardless of my feelings on the game at present, I would like to know if it's something I could begin to like in the future. And I can't know that until I understand SE's vision for the game?
Above, someone said it was FF13 + craftville, but I'm not so sure that answers my question. And even if it did, a clone of FF13 and Vanguards crafting system isn't very "visionary", so if that's the case, then no wonder the game is failing.

Proposals for japanese games tend to be very simple and sometimes dont make a lot of sense. I believe the one for Gran Turismo was "I want to drive my car on my tv" written on a piece of paper or so the rumor goes.
The philosophy might have just been "I want to play final fantasy...on the internet"

Something that it's not - and that never works.
FFXIV tried to be anti-WoW version of WoW when it should have been an improved FFXI. The new Pokemon games are a slight improvement over the old ones (better battle tower, graphics, new things like Doctor trainers that heal you when you win, etc) which made its sense of "newness" have actual value. FFXIV had a sense of newness, but killed itself by failing at everything FFXI did.
Hope this answered your "What does that even mean?" question Gifthorse.![]()
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