In other words, flagging for PvPing- which is not great. Most people don't flag for PvP, and the flag rules need to be well defined - e.g. once in combat, cannot drop the flag for PvP.
In other words, flagging for PvPing- which is not great. Most people don't flag for PvP, and the flag rules need to be well defined - e.g. once in combat, cannot drop the flag for PvP.
I dislike PvP in general so I would not want world PvP and I also would be worried that it would eventually lead to a toxic server with all of the ganking.
How would open world pvp work without issues in a game that allows you to switch to any role out of combat?
Imagine the ganking and griefing. Someone decides to switch to an 80 job when they see someone low level that they decide to destroy . Perhaps because they are attacking hunt log / hunt train npc's that the ganker/malicious person also wants to complete their daily hunt/weekly challenge
Open world pvp if server based and not a map toggle option would be utterly awful especially if during a fate train run you could be swamped by a pvp guild midst combat.
Besides we arent playing different factions , we are not enemies to each other. Lore wise the PVP in this game is more of a friendly competition between grand companies
A good way to make PvP more widespread which would somewhat resemble open world pvp without the herbivore playerbase going all vocal about it, would be to turn specific areas in the game into PvP Zones (for example, the area near Idyllshire or Mor Dhona where there's no Grand Company "nearby" to protect them) as well as adding Duelling Rings inside the large cities, as well as Housing areas (The goblet for example, has a isolated and closed round space closed off by a gate which could be used for this).
Another option would be to make already existing content such as Eureka and Bozja/Zadnor enable a PK Mode which would basically brand players as "deserters" which can attack Players outside of settlements (optional: Players who die can drop their crystal currency for example). Killing one who deserted, depending on how big the killcount of the bad guy is, can reward the non-pker mettle, said crystals mentioned earlier and maybe even more, so that hunting those players gets encouraged.
Yet another way would be to simply dump the idea mentioned just now, into a completely new area.
No thanks. Open world PvP in this game just wouldn't work. There is no reason for conflict beyond idk.. fight to the death at a house placard? Not to mention the community is largely not made of PvP players and having people flag and kill you would be nothing but annoying and inconvenient. If a person wants pvp there are better games for it.
I loved BDO PvP before they changed it a few years ago. I had a month long guild war over a patch of trees... they left our home channel and never came back. Good times. But I went into that game knowing it's "endgame" was PvP and not much else. People don't come to ffxiv for PvP. Some can pick it up and enjoy it but that's it really. Having things changed suddenly would suck.
same, i cant stand pvp i avoid it at all costs in every game i play. i just wanna log on and finish this quest and not have to watch my back incase a group of kids decide their bored and wanna spawn camp my body yea no i got better things to do with my time
If you dont like PvP in this game, then simply dont do it. There are plenty of People in this game starving for PvP content because the feast (heh) and frontline roulette clearly arent enough PvP content for a game that has its 4th expansion on the way.No thanks. Open world PvP in this game just wouldn't work. There is no reason for conflict beyond idk.. fight to the death at a house placard? Not to mention the community is largely not made of PvP players and having people flag and kill you would be nothing but annoying and inconvenient. If a person wants pvp there are better games for it.
I loved BDO PvP before they changed it a few years ago. I had a month long guild war over a patch of trees... they left our home channel and never came back. Good times. But I went into that game knowing it's "endgame" was PvP and not much else. People don't come to ffxiv for PvP. Some can pick it up and enjoy it but that's it really. Having things changed suddenly would suck.
The problems with Open World PvP in this game:
The way this game is designed is to make us work together to take down enemies, not fight eachother. Even the PvP lore that exists is us playfighting, doing military drills together. All the other PvP like Triple Triad, Lord of Verminion and Chocobo Racing are just good fun and nobody could seriously get toxic over those.
- There is a lack of lore underpinning why we would do it. Why are Eorzeans killing eachother? That needs to be explained - all the city states are friends.
- It would promote players to fight eachother, making them more toxic toward eachother.
- Duels are restricted to The Wolves' Den and I can understand why. Duels can be really annoying in the world as people walk into a busy market area just to create a scene and annoy everyone.
- I'm not sure if they can switch between PvE and PvP hotbars in the same zone but I expect they could find a way to do it if they really wanted to.
I think this game puts you into instances for most things on purpose, because any MMO that has a lot of open world content usually ends up very laggy with too many people. An instance allows them to limit that better while connecting people from other servers who want to do the same activity (such as PvP).
I'd love to have more pvp in this game, but it stinks! I want GOOD pvp!
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