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  1. #10
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I do not know what this is supposed to mean. Is it a stacking DoT? Does it have two/three charges? How is it "stacking up to 2 times"?


    That in no way makes Fluid Aura any more interesting, as there's nothing worth banking there. If it were a % of missing MP, and the maximum charge time on FA were fairly high, then maybe. But strapping a 2% MP gain on cast to FA is at best flavor text.


    So even less actual use of the majority of our spells? If we had a DPS rotation that had to be banked for to best exploit this window, that'd be something, but your Seraph Strike times so closely that they just feel codependent on (less positively, "bloated by") each other.


    See above.


    This seems more of a general issue of excessive MP generation (e.g., via bloat spells like Lucid Dream that could, but probably should not, have their effects just made passive over time now that they do nothing else) than what would fall under the scope of a WHM rework, specifically...



    So I can no longer choose when to spend Lilies. I'm not a fan.


    I mean, at least you effectively removed any playflow surrounding making/using weave space by making it passive.


    How? You got rid of Cure I, Solace, and Rapture, and only added Seraph Strike. Shouldn't that amount to 24?

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    Overall:
    I'm not really a fan of making even less use of our healing spells, nor having our dps complexity (which in this case is literally just a single extra button before doing all we'd do before, unchanged) rigidly slotted into Indulgence/Atonement (WoW Disc Priest) windows.
    Idk how to break down the comment like you do sorry.
    The fluid aura idea is a instant cast 300 pot, not a dot, that has 2 charges. I should of made that more clear. I wanted ways to give whm mobility/weaving options without just copying ruin II from sch or taking ast's 1.5 gcd. I also wanted a reason for a whm to use it even if they don't need a weave window, though I could see why it would seem redundant. Tbh the mana return on it was tacked on.

    The main reason we don't use the majority of our spells is because they're such a damage loss compared to other healers. That just comes with the territory when whm has the most opportunity cost. Whm will be a "Pure healer" in End Walker so that means the majority of healing is going to be put on them (if they do it right), The problem will be is that they're actually terrible when it comes to that without losing a lot of damage. My idea was to use Pi to avoid this and allow (with good play of course) a way for a whm to keep close to 100% uptime on dps. I really should add more dps spells to spice it up, like you said yourself. I'll try to come up with some later.

    Mp management is kind of a dead thing, All it does it just prevent too many raises. Mp management is kind of boring anyways.

    I always felt that Gcd Heals (especially cure II) is a last ditch effort to try to save a party, I don't see a reason to really use cure I ever besides in a low level dungeon.

    Is whm supposed to use Cure II or medica I when we have lillies? The only time I could think is when you have a blood lilly and need to heal.

    I miscounted which is something I feel kind of embarrassed about. I also didn't include fluid aura in the current Whm design, and I added fluid aura and seraph strike to mine. so it would be 26 actions initially and 25 with mine.

    The hard part I'm trying to do is trying to keep whm simple when I really should just try to make them all about the 30sec, 60sec burst frames instead. Whm needs a lot of work but I really don't have many ideas how they could do it with it's current design. If they make content actually hit as hard as people want them to then Whm is at a disadvantage with it's opportunity cost. If it doesn't then it'll just be a boring slog as a whm pressing glare over and over again (all healers might have to deal with it but still sucks.)
    Whm will never be as good as other healers with it's current design unless the other healers are straight up broken like they were at the beginning of Shadow bringers.
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    Last edited by Acece; 06-29-2021 at 04:19 PM. Reason: Grammar mistakes

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