WHMs identity is meant to be the pure healer role. able to outheal any other class by a country mile..

the problem is the devs obsession with balance makes this impossible. and the way content is designed makes it unnecessary.

however pushing healers down the route of green dps i suspect would be met with a bucket load of backlash because a very large portion of people playing healers play heals to ya know heal... if they get pushed down a green dps route then why not just play dps??

the other issue comes with how things have been dumbed down and simplified so much there's literally no room at all for depth and diversity in jobs. which leaves no room at all for identity.

you can see this with the tanks. they're al exactly the same. a warrior isnt a warrior its just a pld with a axe.a drk isnt a drk its just a pld with a bigger sword...

6.0 is going to be difficult 2 healers and 2 shielders.. but all need to be equally viable.. so will sch and sages shields stack? if so those bigtank busters are going to be an absolute joke... they cant make them hit to hard after all because whm and ast without shields will still need to be a vaible option.. but if the shields dont stack then you take away the viability of those jobs.. think back to arr and how 2 schs were so much more gimped than 2whms ever were.

they've spent so much time focussing on simplicity and accessibility they dont really have anywhere to go to diversify or give jobs identity anymore. they really need to undo some of the changes they've made.

green dps though i think wouldjust make matters worse.