
Originally Posted by
Shurrikhan
"Not Ninja" is not an excuse for a 12.5 second uptime prep time on a mitigation option, be that for entirely scripted, predictable damage or otherwise.
Never said it was. I only stated that you don't get to forgo any and all issues of responsiveness in the name of novelty/identity. (See 1.x.)
While I would have been less baffled if you'd given a 3-GCD sample initially than your 5-GCD one above, 7.5 seconds remains... very slow.
Then you are designing only for and around what is already admittedly poorly utilized. Such would as easily warrant the removal of half our healing spells, since we so rarely actually need them anyways.
They're spaced 2 min apart so that you can, shockingly, time your raid defensive CDs accordingly. It has nothing to do with giving you two minutes to prepare an effect.
It does matter. Apparent responsiveness... matters. Not feeling like sloggy dog feces... matters.
No matter how much time is technically given in such and such content as the only time one "really" needs X, Y, or Z, does not give license to attach concrete boots to X, Y, or Z. If any of those tools are added, they should feel decent to use, period.
You're really stretching this comparison well beyond its intent. I am not saying that your idea would turn WHM into a Ninja-but-as-a-healer. Nor am I saying that the only difference between it and Ninja is that your version would be painfully slow (though such would be historically iconic in the sense of a job introduced after WHM simply having WHM's tools but without the attached BS or constriction to barebone design). It's a simple example of a combinatorial system that clearly does not require 7.5 to 12.5 seconds of prep-work and will certainly be a point of comparison against your (5 to 8.3x as much time required to set up) system if yours were introduced. Will that be an entirely fair comparison? No. But it will be the obvious one, and you'd need to deal with that accordingly.